Sizzling Harvest by mihkelroomet

Rushed but I think it's still a little bit fun xd
My first game jam
Engine used: Unity 2021.3.11f1
Hotfix: Made game winnable outside Unity editor (win condition was dependent on framerate)
Fix 2: Actually make game beatable this time (game parameters were not being reset on retry so it was only possible to win on the first try)
| Link | https://github.com/mihkelroomet/sizzling-harvest |
| Link | https://mihkelroomet.itch.io/sizzling-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/sizzling-harvest |
Ratings
| Overall | 232th | 3.24⭐ | 27🧑⚖️ |
| Fun | 197th | 3.26⭐ | 27🧑⚖️ |
| Innovation | 295th | 2.74⭐ | 27🧑⚖️ |
| Theme | 143th | 3.76⭐ | 27🧑⚖️ |
| Graphics | 143th | 3.64⭐ | 27🧑⚖️ |
| Audio | 249th | 2.646⭐ | 26🧑⚖️ |
| Humor | 119th | 3.063⭐ | 26🧑⚖️ |
| Mood | 281th | 2.75⭐ | 26🧑⚖️ |
| Given | 34🗳️ | 29🗨️ |
I loved your retro style graphics, remind me of those old consoles I played with my uncle, was it a super NES? I just don't know :')
I really liked the JRPG like font, and the graphics in general. I think that instead of a timer, you could just end the game after the player missed "X" apples, so that the player is not forced to continue playing a doomed game.
Sometimes it feels like clicks that should have picked apples did not register. Maybe make the collision box of the apples a bit larger?
My best score was 80, after about 4 tries.
Thank you for the game!
@scilly-guy tysm ^^ yeah I wanted to keep it simple for my first jam since I figured if I went for sth complicated I might not be able to finish it
@horda Aww xd I tried to make it winnable but not too easy to beat. I was able to win like half the time myself. But I also have a pretty good mouse...
With the graphics I tried my best to mimic the style of the NES ^^ along with all its limitations, that's why there are simple obv repeating textures with a simple palette.
@greynovembergames Glad you enjoyed!
@caranha Ooh thanks a lot for the feedback! How many apples are left is random, but yeah I agree there should be a way to at least reset the game if you know you're not doing well. I was thinking of increasing the size of the collider, and would probably have done that if there was more time. I would have needed to add a separate collider for that, though, because the current one was also used for collisions between apples on the ground.
It is surprising that people are finding the game rather difficult. I suspect the difficulty might still vary between diff computers somehow, despite the hotfix. Dunno why that would be though.
Probably because we play the game maaaaany times while developing it, while people giving comments will be playing it for the first time, and probably only playing the game 3-4 times before moving to the next one.
(On the other hand, there is also often SOMEBODY who will be maniac about your game and say it is too easy :-P)
So dw you're not bad hahah I just forgot to write a couple of important lines.
@caranha But I do believe what you said about the difficulty. Guess you should always make it a little too easy for yourself.
I actually enjoyed the challenge and stressful pace
@kenneth-dd oh wow, so it worked and you made it :D good job, I think you're the first one to report having beat it
@xdefault thank uuuu, yeah most of my time was spent on the intro, like 85% lol
@noobman64 hahah, thanks so much!
@passbykamenrider <3 yesss glad you liked the pixels, I love them too. I'll make an easier game next time xd
I like the text advance noise and the fire animation. Overall it felt good to play. When I finished, the game restarted before I could make a mental note of my score :slight_frown: I'm sure it was low. Maybe that's okay :sweat_smile:
Finally beat it... only by switching over do my drawing screen, which is cheating I know. I would never have beaten this otherwise (Even Osu is easier for me)
That said, this was satisfying after practicing about a dozen or so times haha xD
@googlypoo Glad to hear you liked it 😄 I also felt like it would have been nice to be told your score after the time runs out, that would have likely been the next thing I'd have added.
@pazzi Ayy great job 🥳 Hmm, maybe it would actually work better as a drawing screen game
@matank Tysm for playing!
@commanderstitch Aww that so nice to hear <3