Harvesting Time by PeteDBrickz

[raw]
made by PeteDBrickz for Ludum Dare 52 (JAM)

You play as death and need to extend your life by harvesting time of ghosts. Its basically an endless shooter but expect of hp you have to manage your time. You can also upgrade your attack speed, damage and move speed by giving time.

Controls: Move WASD Shoot Automatic on mouse Interact E

Sadly not polished but I hope you still have some fun while playing. Thanks.

Screenshot (25).png

Screenshot (19).png

Ratings

Given 14🗳️ 0🗨️

Feedback

BorderDestroyer
09. Jan 2023 · 21:09 UTC
This was a really fun game and with a little more polish could be extremely good! The main thing that was confusing to me was what each of the powerups did, but other than that this was really well made!
AidanBacon
09. Jan 2023 · 21:11 UTC
Cute game! I was a little confused at first, but figure it out pretty quickly - the combat is pretty fun, although a little more feedback and sfx would be a big improvement. Nicely done!
firtage
09. Jan 2023 · 21:12 UTC
Nice Vampire Survivors clone. We did one too.
Undev Games
09. Jan 2023 · 21:59 UTC
The idea of ​​everything being based on time I honestly thought it was sensational!

excellent game!
🎤 PeteDBrickz
09. Jan 2023 · 22:32 UTC
@borderdestroyer @aidanbacon Thank you! Sadly I ran out of time and could not implement any real polish, animations or even a tutorial. But I am glad you liked it anyway :)
🎤 PeteDBrickz
09. Jan 2023 · 22:36 UTC
@undev-games Thank you :) might have missed the theme a bit with depending so much on time but I my ideas for harvest were all pretty boring.
IndivisibleParticles
11. Jan 2023 · 13:08 UTC
The idea of HP as time is nice. Fits the theme a bit less, but the theme wasn't easy. I would like to see the game polished. I definitely had fun playing it. Good job!
Random-storykeeper
15. Jan 2023 · 01:16 UTC
This game is really cute and fun. I love the look of the ghosts and the concept of using time as a cost factor was also interesting and I like the approach. It was interesting that the pickups had a time life of their own based on when you kill the ghosts, but it also felt disadvantageous especially when the ghosts become numerous and killing them quickly becomes near impossible.

I didn't last super long in most of my playthroughs - the longest was 72 seconds, but I like that it was a quick play and I could easily get the gist of it going in. I do appreciate the auto-firing too. Overall, nice job!
ohsnapitzsean
16. Jan 2023 · 03:47 UTC
This is such a charming game. I didn't last very long in it but it was still a good time.
Roitchie
17. Jan 2023 · 20:51 UTC
This is a very fun and charming prototype. I wish you'd had an extra day to polish it. The ghost art is so cute it's great and harvesting time from the enemies is an interesting concept. I was a bit confused what the upgrades did so a tutorial or tooltip would've been great. Otherwise good entry.
Klaus Peter
27. Jan 2023 · 15:16 UTC
The graphics are really cute! Would be nice to have some more audio and visual feedback for being damaged or buying upgrades. But yeah that's mostly polishing ^^ Having on resource for time/health/buffs is a cool idea.