Human resources by JazzatheFOSS
Try to get the highest score each day by harvesting souls with the appropriate attack.
CONTROLS
Movement = Arrow keys
Q = Interact
W = Attack 1 E = Attack 2 R = Attack 3
Esc = End game
notes- 10:50 09/01/2023
-fixed a crash error. -fixed spelling errors. -fixed score error.
updated version (0.2) and initial version (0.1) both available.
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| Download on Itch | https://jazzathefoss.itch.io/human-resources |
| Original URL | https://ldjam.com/events/ludum-dare/52/human-resources |
Ratings
| Overall | 372th | 3.543⭐ | 25🧑⚖️ |
| Fun | 362th | 3.435⭐ | 25🧑⚖️ |
| Innovation | 423th | 3.261⭐ | 25🧑⚖️ |
| Theme | 289th | 3.885⭐ | 15🧑⚖️ |
| Graphics | 281th | 3.885⭐ | 15🧑⚖️ |
| Audio | 381th | 3.087⭐ | 25🧑⚖️ |
| Humor | 32th | 4.179⭐ | 16🧑⚖️ |
| Mood | 134th | 3.935⭐ | 25🧑⚖️ |
| Given | 27🗳️ | 33🗨️ |
This is definitely my kind of humor, I would have upgraded one of your quote : Rick and Mortis, I would have gone with Rigor and Mortis. The game is full of thoughtful ideas and meta stuff. I really love it.
Sadly, The game crashed of Friday when I tried to talk to the first gargoyle :( And I had my Thursday score copied to the Friday one during the night, so there is a bug here somewhere
Only suggestion I would have is to change the controls up, it's a bit awkward to use arrow keys AND wasd
great game
- Unsure if i didn't understand the mechanics but i just sat in front of a door and hit with my (different colored) scythe (unsure if that's all you had to do)
- All the items you could interact with and NPCs, perfect
- Great graphics (GMS2 is a great engine for things like this)
- Maybe add some of the game objectives in-game
- Some sound feedback when moving (since you do that alot in the start at least or music) would help live up the pace a bit
- Encountered no bugs or crashes
Also a highlight for me was definitely the setting and humor, great stuff!
The core part of the game is a bit simple (just react with the right color), maybe there could be some extra mechanic added.
I love the atmosphere though, with more work I could see this being a fun RPG.
The art is great, especially the night background outside with the moon - nice dithering there. The sound effects are nice and well places, nothing seemed out of place.
The game has such a huge number of cultural references to memes/movies/books/anime/games - it's crazy. :exclamation:
The gameplay wasn't too challenging or hard, especially since scores are calculated, but we never get to see any consequences, quotas or comparisons. Kept playing mainly because I wanted to see all leftover interactions with other reapers. To be fair, after Tuesday I started wanting I didn't need to walk such long distances.
I always try to give constructive feedback on how to improve game:
1. Mako scores worth something: job contract extension? new book for the shelf? new Rick & Morty posters? Buy apples to check if they are actually tasty? Give some soul-like currency, so you can try all and more of the above?
2. introduce several levels of complexity for the current reaping minigame. For example, make third attack `green`, and then `yellow` souls you have to harvest with `green` and `blue` attacks within some small timeframe.
3. Introduce a bigger variety of work minigames, so different days would be more beneficial using one minigame, and other days - other minigames. Also make souls accumulate for the minigame, you eventually have to switch between them, and not always do one minigame.
4. Some kind of inventory, so you can do favors and errands for other shinigami. For example, bring more milk, or get a disguise kit and try to help others that can't keep up with increasing portal times?
Out of curiosity would want to play a continuation, but I think it might be hard to put all the references into the game and still have coherent story that makes sense :joy: Great job :thumbsup: