Space Harvest by MachWerx
Guide a growing civilization of bunnies for the voracious space cats who will arrive in 10,000 years ... to harvest. Are the bunnies doomed to be prey to the space cats? Or will they find some way to escape their destiny? Their fate lies in your hands.

There are 4 evolutions of bunnies:
- Normal bunnies -- need you to harvest carrots for them. If there is a sufficient surplus, the bunnies will breed like ... well, you know.
- Smarter bunnies -- can use tools, which make them more productive. You will still need to harvest carrots and ore from the mines for them.
- Autonomous bunnies -- can harvest carrots and make tools for themselves. But you control the proportion of bunnies that work on carrots and mining.
- Sentient bunnies -- can perform research. Researching can lead to a new civilization level, which boosts productivity and improves the productivity of all future tools.
Notes:
- The graphs are all log graphs, which means that constant linear increases look like they plateau.
- Mining and research at higher levels requires more and more bunnies.
- Pay attention to the graphs. As the population tapers off, you can shift bunnies towards other efforts.
Also, a hint for the end:
- One way to get to the highest civilization level is to set research to about 10% (and equal levels of carrots and mining) and then leaving it there until you mine one big mega tool. After that, you'll see a population explosion and you won't need any more tools.
- I added a "Shift-G" cheat code to get 100 more gems.
| Link | https://machwerx.itch.io/space-harvest |
| Link | https://github.com/MachWerx/SpaceHarvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/space-harvest-1 |
Ratings
| Overall | 174th | 3.46⭐ | 27🧑⚖️ |
| Fun | 189th | 3.28⭐ | 27🧑⚖️ |
| Innovation | 169th | 3.32⭐ | 27🧑⚖️ |
| Theme | 143th | 3.76⭐ | 27🧑⚖️ |
| Graphics | 229th | 3.22⭐ | 27🧑⚖️ |
| Audio | 119th | 3.396⭐ | 26🧑⚖️ |
| Humor | 84th | 3.318⭐ | 24🧑⚖️ |
| Mood | 230th | 3.043⭐ | 25🧑⚖️ |
| Given | 30🗳️ | 29🗨️ |
Given that I'm very art-focused, I think adding some fun character imagery that reflects the population growth might've made this a bit more attractive to players like me. Just an idea.
I also like how this sort of gameplay could be expanded and used in a proper mobile style game. During active sessions of playing the game you would be mixing around on these different sliders like some sort of cosmic carrot DJ. Then when you go to idle mode you would want to find the right balance of sliders to optimize whatever resource you happen to be going for. Definitely cool the possibilities presented.
It got a little tiresome clicking to harvest the carrots, would have liked one fewer iterations before getting automation (I probably should have used your cheat, but that felt like... cheating). I really enjoyed managing the sliders after that though =).