Soul Sellers by Rakthalekk
(See itch.io for Web Version)
Play as a grim reaper determined to be the best at the one thing its good at: harvesting souls and selling them for some cold hard cash! Try to get as much money as you can in Soul Sellers by beating monsters, upgrading your reaper and arena, and risking it all to survive the night (for even more money of course).
Controls:
WASD to move
Left click to attack
Hold left-click and release to charge big attack
Right click to dash
E to exit through gate
Roles:
Programming: rakthalekk
Art: maxededo
Sound Design: do0t_d0ot
Sound credits:
“Male Evil Villain Laugh 2” “Male Evil Laugh” and “Male Cackle Laugh 2” from QuickSounds.com
“Evil Laugh Sound Effect” from @ Fojafamzvlogs
All other sounds by @ do0t_d0ot



| Web Link (itch) | https://rakthalekk.itch.io/soul-sellers |
| Original URL | https://ldjam.com/events/ludum-dare/52/soul-sellers |
Ratings
| Overall | 162th | 3.868⭐ | 21🧑⚖️ |
| Fun | 120th | 3.895⭐ | 21🧑⚖️ |
| Innovation | 407th | 3.289⭐ | 21🧑⚖️ |
| Theme | 153th | 4.105⭐ | 21🧑⚖️ |
| Graphics | 77th | 4.368⭐ | 21🧑⚖️ |
| Audio | 40th | 4.105⭐ | 21🧑⚖️ |
| Humor | 242th | 3.306⭐ | 20🧑⚖️ |
| Mood | 172th | 3.842⭐ | 21🧑⚖️ |
| Given | 28🗳️ | 10🗨️ |
The pace of the game feels good, and the punishment of losing half of your stock if you die feels fair and not too punishing.
An issue however is the constant cursor on the screen that indicates where you'll dash to; it kept disorientating me when I got it and my own cursor mixed up sometimes. I do like that it turns red to show that your dash is on cooldown though. Hitboxes were also a bit hard to gauge with some enemies (especially the hard hitting zombies). A bit more of an indicator when you take damage (either sound or visual) would of been good, as I found it harder to tell when I've taken damage especially once the vampire's skeletons were thrown in the mix (the skeleton's death sound made me thought I was getting hit every time haha..)
The sound design and style of the game is awesome, easy on the eyes and ears. The enemy variety was also really well done and each raised the stakes respectively. I found myself rushing to the door some rounds when I was getting overwhelmed which got the heart going a bit!
Overall really good stuff!
And also if youre next to the top wall and get hit, you can glitch through the wall! Its a minor bug, but just felt like mentioning it if you want to develop this game further!

I was able to somehow go through the gates and kill creatures outside the map lol