A Walk in Nature by SplitPainter
Relax and enjoy a walk in nature while you find and harvest interesting vegetation and minerals.
Attention: unfinished with no UI and no objectives (the pickups currently serve no purpose).
The world map, sounds, music and main mechanics are implemented (pickup, etc), so at least you can take a short walk and relax with the music and sound effects in the game woods :)
Controls
- WASD: Walk
- Space: Jump
- Left mouse: Action


Tools, etc
- Unity 2022, Blender, Audacity
- I tried to do N64-like visuals.
- All textures are FROM MY OWN textures from photos of some of my trips and walks in the woods. Even the skybox is a photo of mine.
- Sounds and music from the Unity Asset Store (no need to credit).
| Windows x64 | https://splitpainter.itch.io/a-walk-in-nature |
| Original URL | https://ldjam.com/events/ludum-dare/52/a-walk-in-nature |
Ratings
| Given | 5🗳️ | 8🗨️ |
Shame that you ran out of time to give the harvested stuff a meaning
@deimos I agree! That's why I am a texture/photo hoarder. I take more photos of the ground than of anything else. So many memories related to these textures.
If you do get the urge to continue it; I like the idea of just exploring and wandering around, maybe just add little things to discover (like you were trying with the resources)?
A few bugs and suggestions:
- When harvesting those 4 spherical plants, selecting them with a mouse works a bit weird - it doesn't always detect looking at the plant, sometimes shows a strange mouse pointer and I've no idea what it means, etc.
- In a few places around the map, the grass grows right in the air, as if it uses a different heightmap compared to the player & the terrain.
- The billboard trees are not centered on where their trunks are, which lead to the following effect: when you go around such a tree, it rotates to face the camera, and only its center stays at the same spot, while the trunk rotates as well and has a visible movement, as it you are "dancing" with it :)
@jfeeefl @harlow thanks!
@lisyarus thanks and thanks for the bug list. The game is incomplete, I lost interest in finishing it, so yeah a lot of undone/broken things!
@tricky-fat-cat thanks! I like to jump between multiple engines, depending on my mood and project type. The game is incomplete, I abandoned it, but decided to publish just to not throw everything away. It actually has a very slight post processing volume tho, otherwise the colors would be very bland. And if I added even more post-processing it would lose the N64 feel, i.e. for example Bloom is a no go.
@hayricakir ty!
I actually didn't mind the speed. If the player wants to walk slowly, then walk slowly, just like in real life.
And because apparently I can't stop complaining about a beautiful little game: I think I'd have started off the player near the middle, instead of the edge of the world, where the artifice is already visible if you just turn around.