Wheater of the Colossus by GCake
Wheater of the Colossus
This game is an entry for LD52, Compo format (48h). It is my first time doing Compo.
This game took some inspiration from Shadow of the Colossus (hence the name !)
/!\ Attention /!\ : The windows executable version is recommended to get a better experience as the WebGL version may be a bit laggy !
Goals :
- Harvest Wheats in order to defeat the Colossus !
- Climb on the Colossus with harvested Wheat.
- Break the 3 Hearts of the Colossus in order to win !
Commands :
- Move : WASD / Arrow keys
- Rotate Camera : Move Mouse (Sensitivity can be modified in Option)
- Attack/Harvest : Left Mouse Click
- Jump : Space
- Pause/Option : Escape
Credits :
- Knowk (Developper)
Comments :
I struggled a lot on how to climb on the Colossus. Therefore, I barely had time to do more than the main feature. So the game is more of a prototype testing a feature than a proper game haha. Nonetheless I believe it is still pretty fun to climb on him !
Screenshots :





Ratings
| Overall | 247th | 3.208⭐ | 26🧑⚖️ |
| Fun | 194th | 3.271⭐ | 26🧑⚖️ |
| Innovation | 164th | 3.333⭐ | 26🧑⚖️ |
| Theme | 203th | 3.5⭐ | 26🧑⚖️ |
| Graphics | 309th | 2.761⭐ | 25🧑⚖️ |
| Mood | 299th | 2.614⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 36🗨️ |
It's a nice use of wheat. The climbing seemed less precise when the camera is looking straight up / straight down. Getting up is easier than getting down.
Anyway, congratulations for your entry !
I did some tweak on movement based on camera facing direction. I may have forgot to only get X and Z axis though.
About the camera rotation, it is actually clamped to -80°/80° but I guess it might be too much :sweat_smile: . About looking from underside, I was thinking about using Cinemachine camera that could handle it well, but I didn't have time to look on it unfortunately.
Thanks both of you for your reviews ! :heart:
Other than that it was a really nice small game!
Very fun idea to use the wheat for climbing energy, kinda gave you more of a reason to go down again, unlike a stamina meter. Had a good time climbing around the colossus, well done!
The framerate in the web version is almost unplayable, but the desktop version runs well.
Very interesting concept. If you swing at a few bushes on your way to the boss you will already have more than enough wheat to finish him. Maybe reduce the collection so you have to collect and attack him a couple times before winning.
@smashcrate @pincushion I actually never played Shadow of the Colossus too lol. But I saw some gameplay videos and these Colossus in the game are really impressive ! Coupled with good music, effects, camera shaking, the game has this kind of woah effect when fighting them (or at least that's what I was feeling when watching). There are some kind of downside such as some bad glitch while climbing or having to travel long landscape (it seems to be a kind of open world) but I would definitely recommand it if you seek for some epic boss fight ! :muscle:
@cloverfall Yea, I didn't have time to make something more challenging haha :sweat_smile:
@justin-c The camera sensitivity could be modified in the options when pausing the game (by pressing 'Escape'). This was one of the option I absolutely wanted to add in the game for playability haha. As for the amount of wheat, as the game is just about a small arena, I wanted at least the player to have enough to fool around on climbing everywhere he wants. :smile:
Having said that, comment in short, good fight but bad wheat
Congratz of participating and good luck in the next one!
:)

Regardless, getting the whole climbing the colossus mechanic into a compo game is impressive. Well done!
There were definitely a lot of things that should have been polished. The camera should not be able to clip through the ground. (I'm sure you can find a tutorial for making the camera collide with the world.) The default sensitivity is crazy high. (To get it to a tolerable value, I had to be extremely precise with my mouse movements. You should have put in a sensitivity setting for the sensitivity menu :P. I also don't think it's necessary to have separate sensitivity for X and Y.) Movement acceleration always makes movement feel better. Sounds (even simple ones) give more weight to your actions in-game.
Sucks that it took so long to get that one feature working. I'm sure many of the things I listed would have been there if you had time. Either way, nice little prototype!
See mey game: https://ldjam.com/events/ludum-dare/52/space-harvest