Glean the Luminescent by jcg

WASD to move
Collect power and deliver to your core
At night, aim with your mouse and shoot baddies
Shooting costs power
Build collectors and towers, but they cost power
Reach 50 power to win
Attributions - Godot - Bosca Ceoil
Ratings
| Overall | 39th | 3.978⭐ | 25🧑⚖️ |
| Fun | 47th | 3.913⭐ | 25🧑⚖️ |
| Innovation | 44th | 3.87⭐ | 25🧑⚖️ |
| Theme | 78th | 4.065⭐ | 25🧑⚖️ |
| Graphics | 69th | 4.043⭐ | 25🧑⚖️ |
| Audio | 130th | 3.348⭐ | 25🧑⚖️ |
| Given | 19🗳️ | 16🗨️ |
Anyway nice work! A satisfying day/night cycle and a simple but enticing aesthetic.
On the first day I just stood still before realizing on the second day that the small circles were to be collected.
The visuals are amazing.


I also lost the first time I played because I accidentally spent all my money on a turret/harvester combo and had nothing left to defend with! Then I died the second one got through.
i like the fact that everything is bound to one resource - that serves the role of healt, collectibles, building resource etc - very elegant
the core gameplay loop is very nice and elegant and I enjoyed surviving as long as possible - and I knew that every mistake was my own, the game is very fair
only thing that was missing was some ambience in the background to pair with the beautiful audio effects and it would be pure heaven!
nice job! :ok_hand:
i also wish my character got more powered up the bigger the light got. maybe it did and i just didn't notice?
i found both the light points and the enemies really difficult to see on my screen, not sure if its a resolution thing, i have a HDPI display.
made it 5 cycles before becoming overwhelmed.

I was able to survive for 10 days and get 262 light!
