Victor Voidbringer by pedsm
Victor Voidbringer
Victor Voidbringer was once a powerful warrior, but he met his demise in battle. Desperate to prolong his life, he made a pact with death itself. In exchange for prolonging his life, , Victor must harvest the souls of other warriors by taking their weapons.
As a result, Victor has become a feared figure, feared for his ability to steal the souls of brave warriors and his own immortality. Despite his fearsome reputation, Victor is forever bound to his pact with death, unable to escape his duty to collect the souls of warriors for eternity.
Controls
Movement: W/A/S/D Sprint: Shift Mouse click: Attack
Play on itch.io
| Itch.io (Play in full screen) | https://pedsm.itch.io/victor-voidbringer |
| Original URL | https://ldjam.com/events/ludum-dare/52/victor-voidbringer |
Ratings
| Overall | 257th | 3.711⭐ | 21🧑⚖️ |
| Fun | 176th | 3.763⭐ | 21🧑⚖️ |
| Innovation | 318th | 3.421⭐ | 21🧑⚖️ |
| Theme | 679th | 3.132⭐ | 21🧑⚖️ |
| Humor | 497th | 2.656⭐ | 18🧑⚖️ |
| Mood | 416th | 3.444⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 14🗨️ |
I think this could be extended (keeping the graphics you're using) into a more indepth roguelite game. If you can make the combat a bit more melee-like (right now it's like firing bullets) where attacks may cancel out opponent attacks, and the range is shorter, I think that would work.
Here's my highscore:


I like the sound effects and the different weapon stats and the idea in general

The fact that health, points, and change of ability are all linked to weapon pickups is very nice. It forces me to switch weapons in a nicer way than weapon durability does (in my opinion).
Really well done.