Vacuum by vividfax
Vacuum is a minimalist game about harvesting colourful nebulae to grow a newly born star. Comets are drawn in by its gravity, and their icy chill will extinguish such a small solar object. Gain critical mass to complete the cycle.

| Link | https://vividfax.itch.io/vacuum |
| Original URL | https://ldjam.com/events/ludum-dare/52/vacuum |
Ratings
| Overall | 66th | 4.048⭐ | 33🧑⚖️ |
| Fun | 203th | 3.71⭐ | 33🧑⚖️ |
| Innovation | 91th | 3.871⭐ | 33🧑⚖️ |
| Theme | 227th | 3.983⭐ | 32🧑⚖️ |
| Graphics | 143th | 4.21⭐ | 33🧑⚖️ |
| Audio | 39th | 4.129⭐ | 33🧑⚖️ |
| Mood | 13th | 4.383⭐ | 32🧑⚖️ |
| Given | 27🗳️ | 1🗨️ |
The art is great, and I like the random level generation/colours.
Sometimes it was hard to tell where the comets were going and the movement felt a bit floaty, but I guess it is space so it's not too bad.
I would also have liked a volume slider for the music/sfx.
Overall I really enjoyed the game!
You might be able to do it with a particle system or a texture and compute shader then again would it be possible with just small sprite quads?
Maybe you could have competing planets, or black holes.
When you go behind the screen and reappear from the other side, it's very confusing because you constantly need to watch the opposite parts of the screen, especially in the later stages of the game.
It would also be cool if comets moved according to the physics of gravity, swirling around a star, but I understand the difficulties that would entail. :)

i was so close :( :(
The idea, execution, artstyle and overall mood are great!
I wish there was more to it but obviously that's already a very good job for a game jam.