Soul Harverster by MarcoMing
This game was our first attempt to create a game using Unreal engine, we tried to enable the online multiplayer feature using the free gameId from steam: "SpaceWar", but we couldn't test it. Therefore we are not sure if this entry support multiplayer correctly.
Intro:
This Project was inspired by the Irish Folklore faerie "The Sluagh". These creature are said to hunt only during the nights and collect the souls of hopeless people are are usually seen with and sometimes confused with crows. In this Game, you take control of the King Sluagh and the shoot your underling from a cannon trying to harvest all the souls in the park before dawn.

GamePlay:
WASD / Arrows to move the King Sluagh
Left click / E / SpaceBar to shoot the Sluagh
Mouse Position aim the cannon
Credits:
MarcoMing -> Programming coordinating the project
Gab3Disaster -> 3D models and animations
Maxuleny -> Music and sound effects

| Youtube GamePlay | https://youtu.be/Ke1CKwYqBBg |
| itch.io page | https://minga.itch.io/soul-harverster |
| Original URL | https://ldjam.com/events/ludum-dare/52/soul-harverster |
Ratings
| Overall | 750th | 2.821⭐ | 30🧑⚖️ |
| Fun | 757th | 2.5⭐ | 30🧑⚖️ |
| Innovation | 724th | 2.643⭐ | 30🧑⚖️ |
| Theme | 629th | 3.286⭐ | 30🧑⚖️ |
| Graphics | 681th | 2.724⭐ | 31🧑⚖️ |
| Audio | 352th | 3.19⭐ | 31🧑⚖️ |
| Humor | 504th | 2.643⭐ | 30🧑⚖️ |
| Mood | 718th | 2.81⭐ | 31🧑⚖️ |
| Given | 25🗳️ | 40🗨️ |
Was it intentional that it starts up SteamVR? Does this have a VR mode?
First of all, I'm not sure if I understood it correctly, but you have to collect all souls in order to win, but they disappear and never come back. If that's the case, then it's not a good design: you lose when you miss your first soul and then what's the point of playing after that. But I could be wrong with this one, maybe it works slightly differently, please correct me if I got it wrong.
The movement is too sluggish in my opinion and the projectiles have far too short range to be satisfying. Try different settings to get it right. It's not easy, but making movement and shooting satisfying is very important (and rewarding if you get it right!) is such a games.
The graphics is generally nice, except the weird lighting. But the "default-looking" GUI makes it much worse and it looks just lazy. Try to draw even very simple HUD (seeing your 3D models i know you can!), experiment with different fonts etc. and I guarantee that the game will look much prettier.
The audio is nice, I don't have any issues with that.
I noticed a bug: shooting using mouse works only once or twice and then stops working. There's no such issue with E or space. Sometimes camera glitches too.
I hope it's helpful and not too harsh.
The music here goes pretty hard and I like the models.
Althou the controls were confusing, need some improvement for sure, but overall -very promising game <3
I did have a few issues with the aiming not working for me and left click only working occasionally. I had to centre my mouse cursor just above the player character and then only aim with movement keys and space to fire. With aiming, I noticed the ghosts disappear every time the projectile character hits them from the side but dead on it worked perfectly!
For the level I think I would like it if the level was a little more condensed but with 20-30 seconds less time but tbh, not really an issue and it was quite relaxing to play. Well done!