The Harvest of the Corn Children by Tero Pulkkinen
There's constant rumours that the corn field is haunted by evil children. You take the role of our beloved hero, Uncle Donald, and your task is to find out what is going wrong. During that investigation, you'll encounter organ harvesting, grimreapers, farmers turned evil and of course the children.

Development Team: * Engine & Code & AI -- Tero Pulkkinen * Graphics & Music & Tiles & Player -- Henri Sundelin
Controls: * W -- jumping * AD -- movement * SPACE -- axe
Release notes: - Welcome to our v0.1 alpha - We really did run out of time, lots of enemies still to be implemented, as well as enhanced gameplay, multiple levels etc - Music was literally done in 15 minutes on Kurzweil PC3 - Plenty of bugs remain for this prototype - We plan to complete and release this minigame in appropriate forum
Change log: - fixed bug where during death animation, key-up events were not handled properly and buttons jammed because of that. - fixed bug where enemy corpses didn't turn to organs after rotting a while - fixed bug where health indicator wasn't linked to any activity - fixed memory leak where it slurped over 2Gb of memory in frame loop/crashed after 10 minutes of playing - fixed spinner animation in the engine to make wait times less burdensome - minor fix to the timers of the enemies/when new enemy appears, it's not deadly for short amount of time, so that player doesn't get suprise deaths simply because enemy appears on front of the player - a small fix to the level design, now its more difficult to accidentally fall off the stairs - axe hitbox location improved/now animations and hitbox are actually at same location
| Link | https://meshpage.org/441 |
| Link | https://meshpage.org/ld52.txt |
| Original URL | https://ldjam.com/events/ludum-dare/52/the-harvest-of-the-corn-children |
Ratings
| Overall | 824th | 2.208⭐ | 26🧑⚖️ |
| Fun | 823th | 1.783⭐ | 25🧑⚖️ |
| Innovation | 819th | 1.957⭐ | 25🧑⚖️ |
| Theme | 735th | 2.935⭐ | 25🧑⚖️ |
| Graphics | 722th | 2.304⭐ | 25🧑⚖️ |
| Audio | 490th | 2.364⭐ | 24🧑⚖️ |
| Humor | 577th | 2.435⭐ | 25🧑⚖️ |
| Mood | 786th | 2.37⭐ | 25🧑⚖️ |
| Given | 27🗳️ | 26🗨️ |
The is game may still be in a rough state, but if you implement all of the things that you've mentioned on your page you should be able to make a cool game out of it. Well done guys!
But the game is in a really rough state. Controls are unresponsive(feels like the player is moving in a grid, which is not ideal for a platformer), collisions are buggy (I was trying to jump on that tile on the right and it was jump falling through it). It kind of reminds me of games in really old portable consoles, like the Atari Lynx, Game Watch, etc. But I shouldn't be too harsh, because this seems like it was built from scratch and not on a game engine that has a lot of stuff already implemented, which is commendable.
I would like to see this idea fully realized after it spends some more time in the oven.
Vertical colliders would have been a good thing to add, but I know not everything can make it in, and at least it didn't break the game. I did find the platforming unforgiving, as there wasn't much leeway making this jump. For example, this felt to me like it should have landed.

I did not seem to be able to get up to the top platform. Meanwhile, it seemed like an infinite number of children were spawning ad infinitum!
Good luck to you guys in the future! Keep at it, you obviously have coding skills! Next time you can add to it and focus on the kind of smoothness that help keep a game moving.
As for getting up to the top, I think I tried both blocks on the right .. hm..