Carvest by feor

* The god of metal has sent you, his angel, to get back the metal humans harvest from the ground…any way you can. *
The goal of the game is to cause as much mayhem as possible in traffic, as every collision will earn you some metal towards your goal.
How to Play
CONTROLS
Place item - Left Click / Enter
Rotate item - Middle Click / R
Deselect item - Right Click/Backspace
Menu - Esc
POWERS
Arrow - Speed boost in a certain direction - Infinite duration
Spikes - Slows cars down - Infinite duration
Portal - Teleports the car to a differently colored portal - Infinite duration
Wall - It's a brick wall. - Disappears after taking 25 damagenite duration
You can place a power over another to make it disappear. Also works in level editor.
Level Editor
Controls
Place road - Left Click / Enter
Rotate road - Middle Click / R
Deselect road - Right Click/Backspace
Menu - Esc
You can keep clicking to paint multiple pieces of the road.
To select a piece, use the dropdown menu, then click on the place button.
Every map must be connected to at least one vertical or horizontal road piece on one of its sides for cars to spawn.
Changelog
The version on itch.io is a (very slightly) bugfixed version. The original 48hrs version is available as a windows download only because the embed on LD wouldn't work...
Changes
Fix spikes bug (they only worked when placed in a certain direction)
Fix arrows bug (the velocity boost wasn't working right)
Added more money to make game easier (certain maps were impossible)
Known bugs
You can waste your money sometimes by clicking on the UI with a piece in hand, which will place it behind the UI
Cars get stuck on walls and flip out
Holding the wall with the mouse without placing it will sometimes still make cars crash into it
You can beat the level editor....yeah
And a lot more that I can't think of right now!
Warning for the non-bugfixed version: Some levels might be unreasonably difficult...Very little time to playtest, unfortunately. If you're really struggling, try using walls.. Good luck!
Font used: http://sciops.net/downloads/vga/
Tools: Godot, Photoshop, FL Studio
Ratings
| Overall | 192th | 3.386⭐ | 46🧑⚖️ |
| Fun | 150th | 3.443⭐ | 46🧑⚖️ |
| Innovation | 47th | 3.864⭐ | 46🧑⚖️ |
| Theme | 253th | 3.239⭐ | 46🧑⚖️ |
| Graphics | 260th | 3.08⭐ | 46🧑⚖️ |
| Audio | 111th | 3.432⭐ | 46🧑⚖️ |
| Humor | 88th | 3.284⭐ | 46🧑⚖️ |
| Mood | 228th | 3.045⭐ | 46🧑⚖️ |
| Given | 40🗳️ | 57🗨️ |
> Failed to read the 'serviceWorker' property from 'Navigator': Service worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag.
Funny concept, although it was pretty hard to understand controls. I won first map not doing anything (cars just mayhemed themselves), after a few minutes I finally understood the controls. Placing walls was fun.
@raphytator That's an interesting idea, wish I'd thought of that. Thanks for the feedback!
Great job !
Also bonus points for level editor. While not master class UX design, it is more than usable (certainly better than using Notepad)
I'm not gonna lie I cheated a bit on the last level when I found out I can just never place the wall on the ground and just hold it with my cursor and bump it directly in to incoming cars. :P still loved the game and I think you should be very proud of yourself. Fantastic job.
That last level is incredibly hard as you've found so I totally understand using any glitch you can find, we can pretend it's working as intended™.
Thanks so much for the kind words!
Here’s the start of your game if you wanted to re-watch initial thoughts youtu.be/OTjgGbVpf7g?t=4307
Nice work!
I just tried the easy town but thought that the graphics could be larger and a few sound fx for crashes with maybe some particles/explosions and money text could really improve the immersion and feel of the game.
I love the zoomed out graphics a lot, since it gives you such a birds eye view of everything going on. The music also evokes the mood really well.
Overall there's a really good core here but the game needs just a little bit more work on balance and feel.
I think a few more pixels wouldn't be bad though, it sometimes was hard to tell what's going on :)