Harville by infecsean

[raw]
made by infecsean for Ludum Dare 52 (JAM)

Welcome to Harville, Dr. Vestor.

Controls: - WASD to move - E to interact - Left Click to attack

Happy Harvesting!

As you can very well see, this game is missing a lot of core functionalities including, sound, menus, money, stuff like that. However, I still wanna publish this, as I can still put out updates later on.

Dr. Harry Vestor was once a renowned surgeon on the top of the social pyramid. These kinds of people attract enemies, soon he was framed for murder and revoked of his medical license, and so he was exiled to the slums. To survive, he utilized his knowledge of the human body and the fact that organs sell good, he started his journey back to society, by harvesting organs.

Ratings

Overall 814th 2.429⭐ 23🧑‍⚖️
Fun 808th 2.214⭐ 23🧑‍⚖️
Innovation 792th 2.31⭐ 23🧑‍⚖️
Theme 659th 3.19⭐ 23🧑‍⚖️
Graphics 696th 2.619⭐ 23🧑‍⚖️
Humor 452th 2.775⭐ 22🧑‍⚖️
Mood 768th 2.5⭐ 22🧑‍⚖️
Given 13🗳️ 21🗨️

Feedback

LDJam user 142503
10. Jan 2023 · 11:09 UTC
![screenshot-20230110-190824.png](///raw/7ac/22/z/55de5.png)
I want to harvest organs,but the monster is so fast,they hit me out.:(
🎤 infecsean
13. Jan 2023 · 17:43 UTC
@cloistered Fixed it! if you're interested, Its waaaaay fun-ner than the old version trust me.
HayriCakir
13. Jan 2023 · 19:45 UTC
Pretty fun game and satisfying to cut people' organs :D Btw your html5 link is broken I think
Charles Lacerda
13. Jan 2023 · 22:01 UTC
very interesting idea, it worked well here, congratulations
shahinm
14. Jan 2023 · 00:53 UTC
Hello, just wanted to point out that the HTML5 version doesn't seem to work. :)
🎤 infecsean
14. Jan 2023 · 03:04 UTC
@shahinm @hayricakir I realized that I forgot to publish it. It should be working now.

@charles-lacerda Thanks! Glad you liked it
Mohamed_DKD
14. Jan 2023 · 03:43 UTC
Very nice concept, but still needs a lot of work. Love the idea of organs expiring and the funny dialogues
WiredOverload
14. Jan 2023 · 07:35 UTC
looks like the HTML5 version is acting a bit strangely with organs not being sellable past the first time, but not giving money anyway.
zbugba
14. Jan 2023 · 09:26 UTC
I tried to play few times but every single time I'm falling out of the map right after double jump tutorial section :disappointed:

![screenshot.png](///raw/f25/e4/z/5668d.png)
Dorzhieva Yana
14. Jan 2023 · 09:29 UTC
cool idea, funny dialogs, satisfying gameplay
atmospherium
16. Jan 2023 · 06:20 UTC
Funny take on the theme. Gameplay is quirky and tough, but begins to feel intuitive after a couple minutes. Didn't get very far, cause I ran into some bugs, but the premise and art still made for an enjoyable experience.
enderswype
16. Jan 2023 · 14:42 UTC
i think you forgot some hit boxes somewhere, i well right throught the worl and the "stuck" button didnt help me!
The controls are smooth however and nice pixel arts
bloodycoin
24. Jan 2023 · 23:18 UTC
Good job on submitting :thumbsup: My favorite part of the game was when new humans get catapulted from right side of the screen to the left side, usually in groups of ~5 :joy: Sadly enough could time it well enough to screenshot them.

Got stuck in walls few times while reaching the merchant: ![2023-01-24 17_52_32-Harville WebGL by infecsean - Brave.png](///raw/2d4/b1/z/56c52.png) (was double jumping and dashing at the same time.

There are some interesting ideas, and various systems in place, but sadly most of them are not working fully, or has issues. I know it is hard to cover everything, but best approach if you see you are not making it, is to cut down scope drastically. e.g.: in our game, we wanted to have inventory with different items, multiple paths to completions, extra animations, explosions, action sequences after each puzzle pieces, dialogue lines for each situation. But as the jam was nearing the end, we had to cut more and more functionality to have something working. What I am trying to see usually it's better to have something simple, but working :slight_smile:

Platformers are actually quite hard, and if you want to overlay it with dialogues and purchases, and different weapons and other various mechanics, it can quickly get out of hand... and platform space... rather quickly

It's quite hard to comment, as sometimes it's not clear what was intended, but this is short list, what could be done with imho least effort, to get most out of it:
1. Change collision type on player and enemies from `Discrete` to `Continuous`, so you don't fall through world.
2. Jumping is weird. Especially double jump, unless you want to specifically players to double tap jump as fast as possible. Usually when setting values for second (or third, etc) jump, you want to clear current `velocity.y` value, before setting jump impact values. That allows to jump as if from ground.
- From design point of view, usually you get double jump after some time, so you can appreciate it more later on.
3. Dashing while is cool, should not be possible while in conversation? I was moving all other the floor while talking to the merchant. Though, I do have to agree, it was funny in its own way :laughing:
4. You start with 1 million money? I think it was supposed to be debug money? Give name for the money, e.g.: `undercoins`
5. You cannot buy any tools? If first tool is free, maybe it's worth giving it to the player anyway? The purchase button was way too small
6. You cannot deposit your harvested organs for money. Maybe make a separate world object to deposit them if that's easier, or even allow sending them from straight from UI (add, a timer so there is a meaningful choice for the player when to send them off)
7. If enemy movement is hard, make them stationary, but hard to reach for the player - more platforming to do.
8. `Application.Quit()` is not a valid call on webgl builds, I suggest you hide the button with:
```
void Start() {
#ifdef UNITY_WEBGL
gameobject.SetActive(false);
#endif
}
```

Over all, I think you did the right decision on submitting game you have right now and getting feedback, rather waiting to complete your intial game vision :)
🎤 infecsean
11. Apr 2025 · 03:03 UTC
@bloodycoin Hey man, I know it's been 2 years but I just wanna say thank you so much for this very detailed and quite extremely constructive feedback, wherever you are, I wish you well.

I took an unfortunate hiatus from jamming cus well life happened, and funnily enough, it seems that you did too, and came back this jam as well! Cheers to that and again thank you.