{"author_link":"\/author\/headchant\/","author_name":"headchant","author_uid":"4232","comments":[{"author_name":"btwj_","author_uid":"90420","time":"Aug 28, 2016 @ 3:29pm","epoch":1472397840,"text":"The controls were a little unintuitive at first, but I got used to them after a while. I like incremental games, and although the concept of this game wasn't too complex, it has a nice graphic style and was done well. Good job :)"},{"author_name":"kadexus","author_uid":"52822","time":"Aug 28, 2016 @ 5:48pm","epoch":1472406180,"text":"Neat idea! In Firefox it just displayed a bunch of variable names on the buttons like {{Index}} and didn't work. In Chrome it was a-ok."},{"author_name":"DrCicero","author_uid":"33845","time":"Aug 28, 2016 @ 8:05pm","epoch":1472414400,"text":"worked in firefox for me. things i noticed:\r<br\/>\r<br\/>* a missing minus button vs the reset button.\r<br\/>\r<br\/>* i somehow did expect the stats to slowly rise, until enough to do something else. but for example if i put the workers on all but stamina and move the cursor on stamina, nothing happens.\r<br\/>\r<br\/>* when i had everything full but the workers, it did not create more. could it be that you cannot have 0\/10 workers where all 10 are working and create additional ones - if that is the case, maybe differentiate between working workers and other people?\r<br\/>\r<br\/>splendid :) i played it to ~100 gems!"},{"author_name":"mvieira","author_uid":"62766","time":"Aug 29, 2016 @ 2:41pm","epoch":1472481360,"text":"I liked the concept, Just had some difficulty understanding at first."},{"author_name":"Doppp","author_uid":"54355","time":"Aug 29, 2016 @ 3:29pm","epoch":1472484240,"text":"I echo DrCicero. I was a little confused at first trying to understand the game but slowly got the hang of it. I would have preferred a minus button vs. a reset button."},{"author_name":"tintreas","author_uid":"50157","time":"Aug 30, 2016 @ 2:34am","epoch":1472524140,"text":"I loved this so much! it took me a little while to get the right combo but I got it all automated and creating gems eventually! Great job 10\/10"}],"images":["ld36\/4232-1a5301b5db71ca741e7ecbbbdfb9ac0f.jpg"],"links":[],"metadata":{"g_key":"866","g_author":"4232","g_event":"LD36","g_eventkey":"35","g_subevent":"COMPO","g_urlkey":"950","g_title":"Garden Of Sleeping Rocks","g_status":"UCHK1","g_place":"99999","g_commentcount":"6","g_site2_node_id":"0","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/4232-shot0-1472385089.png-eq-900-500.jpg"],"text":"It's a clicker game without out clicking.\r\n\r\nMouse position is an ancient input technology and mostly underrated by its own. My idea was to make a game only with mouse positioning. I started with Pico-8 but ended up using HTML\/JS\/Vuejs because it turned more and more into an incremental game.\r\n\r\nNote: Not every worker distribution creates a working system. Try out different distributions and reset all workers often!\r\n\r\n\r\n","title":"Garden Of Sleeping Rocks"}