King of the Valley by fnelix
King of the Valley

A mini roguelike with procedurally generated levels, turn-based movement and permadeath for Ludum Dare 52.
After you lost your harvest, you set out to find the king cactus for its fruit.
There are some secrets strewn across the valley to help you on your quest.
Controls:
- WASD to move
- Mouse to look around
- SPACE to continue
- R to reset game
Source code
Godot project available for download on itch.io page
Post-Jam
There is now an early Post-Jam version with controls for mobile and some issues fixed (terrible lag when moving, sfx not playing).
Please rate the original, of course.
| Link | https://fnelix.itch.io/cactus |
| Link | https://fnelix.itch.io/cactus |
| Original URL | https://ldjam.com/events/ludum-dare/52/king-of-the-valley |
Ratings
| Overall | 273th | 3.093⭐ | 29🧑⚖️ |
| Fun | 261th | 2.981⭐ | 29🧑⚖️ |
| Innovation | 293th | 2.741⭐ | 29🧑⚖️ |
| Theme | 319th | 2.462⭐ | 28🧑⚖️ |
| Graphics | 207th | 3.352⭐ | 29🧑⚖️ |
| Audio | 269th | 2.413⭐ | 25🧑⚖️ |
| Humor | 161th | 2.729⭐ | 26🧑⚖️ |
| Mood | 226th | 3.063⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 32🗨️ |
Game itself is kinda lacking, the significance to the theme is very weak.
I liked the mood as well, reminded me of RS3. The camera was a bit janky tho.
And, I appreciate the simple controls and instructions.
Very nice entry to the Compo!
The camera movement when the player moves is a bit jarring and made me a bit nauseous, which made it hard to play.
I didn't hear much in the way of audio besides a sound when the player took damage.
The level felt way too densely packed with enemies, which made it near impossible to avoid taking damage. Adding a mechanic to fend off enemies would help a lot. Either some kind of an attack, a defensive item, or even being able to use enemies against one another (ie. Tornado can consume a scorpion).
The theme felt like a bit of a stretch for me. More of a back story than a central component of the game.
I think this is potentially an interesting concept but needs more work.
Boots OP, but thank you for having leaving them around <3
@angryrubberducky @gcake @jason-wilson @mahalis
Sorry for the bad lag (for most) when moving,
i made an ill-advised last-minute change that resulted in a lot of totally unnecessary hit-checks for the enemies. Unfortunately this wasn't too noticeable on my machine at the time.
Another thing that didn't work when i submitted the game were the other sound effects.
If anyone wants to try and find the king cactus again, i fixed these issues in a Post-Jam version that also has controls for mobile:
[https://fnelix.itch.io/king-of-the-valley-mobile](https://fnelix.itch.io/king-of-the-valley-mobile)
I like to be strict about the compo limits and keep the submitted version as it is.