Verdant by JustinMullin
For centuries the Wood has slept in peace. Now a mortal threat has settled on its shores. They fear the Wood, planting and tending to their meager crops. Slowly, however, greed and curiosity begin to win over, as they cast furtive glances at the dark line of trees, considering what strange and bountiful harvests they might make within.

Verdant is a small turn-based strategy game.
This is my first LD submission using Unity, after many years of holding out. I learned a lot!
All art, code, sound and music was created by me in 72 hours, with the exception of the font, Alkhemikal, credited to jeti.
Ratings
| Overall | 35th | 4.197⭐ | 35🧑⚖️ |
| Fun | 95th | 3.939⭐ | 35🧑⚖️ |
| Innovation | 47th | 4.076⭐ | 35🧑⚖️ |
| Theme | 258th | 3.939⭐ | 35🧑⚖️ |
| Graphics | 257th | 3.939⭐ | 35🧑⚖️ |
| Audio | 42th | 4.091⭐ | 35🧑⚖️ |
| Mood | 46th | 4.182⭐ | 35🧑⚖️ |
| Given | 24🗳️ | 49🗨️ |
My only suggestions would be more work into the art style to make the game truly feel 'unique'. All the gameplay elements you added work great and fit the harvest theme well
I almost gave up and quit because I thought it was endless, but then all my quadruple-eye spells kept revealing only water and I realized it was a finite map and therefore winnable (which I felt like I wasn't winning due to a lot of forest patches with health missing, that I mistook for settlements. I was actually doing quite well :rofl: It kind of takes a while to iterate through all the spells though when you have a lot of spells put down but I don't mind because the sounds are solid enough that it kind of makes a cool bop while I wait for the next turn.
- I don't think the defence icons on the tiles are updating properly
- It's quite difficult to predict what's going to happen next round, in the automated section. I know what tiles are fired of, what will be attacked (not how often) but once you get to more than a few runes, you completely lose track of them and just place what you think you need. I made lots of those overgrowth runes, had the complete island covered in forest (except for maybe 5 tiles) and generated 80+ energy each turn. I had plenty of attack runes as well, but the damage seemed to be off, or the settlements were waaay more resilient than they look, idk.
- Without really controlling what's happening and just controlling how much of it is, its well... hard to control :sweat_smile:
- When you hover over a tile it doesn't always show you the correct recipe, the ui there updates a bit slower than the one in the bottom left corner. With the lack of a "recipe" book that just makes it harder knowing what combination of runes does what.
- It all does fit the theme of the overgrowing forest tho, since i had plants/runes everywhere.
- If there are two different stages to runes (sometimes they look different) i didn't really feel a difference
Nevertheless i still enjoyed it and managed to beat it, good job :thumbsup:
I dont think the game is particularely challenging though - i managed to beat it without understanding half the mechanics for the first minutes.
@toosalty0000, I've just added an HTML build on the Itch page, if you'd like to test that out now! It's working well for me but I can't promise it's completely bug free. =)
https://justinmullin.itch.io/verdant
My favorite part of the game was figuring out the different spell combinations, and there sure were a lot of them.
The story created a great feel of importance and gave what you were trying to accomplish a meaning. In the end I managed to win, which felt very rewarding! :smile:

Overall a fantastic entry :trophy:
The intro dragged on a little bit, though I admit I'm not the right audience for it.
This feels like a very complete experience, which is fairly exceptional for a jam! Well done!

The end game was a little long, because of all animations, and sometime I had issue to understand the role of some forest stuff (For example the red vital charm gave me the same description as the normal vital charm).
I enjoyed a lot to play, the mood was really cool with the sounds and the music. Congratulations for this entry !
It's wonderfully complicated and complete-feeling. The music set a great atmosphere, the graphics were solid and clear, and the little sfx and flashes were at first confusing but eventually became very good indicators of what was going on.
My first game went well but was a back and forth. I had fun exploring the combo-spells and figuring out what was effective, and the humans were successfully attacking me on multiple fronts, but in the end I prevailed.
Things felt wonderfully tight - should I develop my mana production, or bolster this defense over here?
Then I started to see that expansion of territory and offense were also important factors to consider.
The tipping point was when I started leveraging the multiplier, and combining it with location-independent spells, especially creeping death and the double-energy one.
After I won I was curious how I would do in a second round, leveraging what I'd learned. I absolutely STOMPED the pesky humans:

I spent my first turn creating a doubler and got a combination of creeping death and energy production connected to it. With aggressive use of forest-expansion and double-eyes I got map control quickly and used a core with a ton of doublers. My turns, I couldn't even spend my mana and as soon as I got humans in sight they were ripped to shreds.
They did manage to destroy one forest tile and knock out a couple of spells, though. I wonder if a flawless victory is possible...
It's really cool how the order you put spells down ends up dictating what you get, so you need to expand your mind out a bit to think about the final state you want, and then back into it step by step.
Really compelling across the board. I'm amazed you built such a deep system in such a short time, well done!

I think that the doublers are not actually doubling the Creeping Death, though. But having that many with the doubled watchful eyes still did the trick.
Pesky humans still took down one forest tile though...
Thanks for playing and for all the insightful feedback! =)

*As a technical note, and hint to @toosalty0000: the game does not execute right away on MacOS, because the actual binary inside the application package lacks the "executable" flag. You can add it from the command line using `chmod +x ./Verdant.app/Contents/MacOS/Verdant`. After that, you still have to overcome the MacOS security hurdles, as with nearly every indy game: double click, receive an error message, go to Security settings, enter system password, allow app execution, then try again.*