Organ-ized Crime by ZungryWare
It's great to volunteer to donate your organs. It's even better to volunteer someone else.
In this first-person puzzle game, you must vet your potential organ "donors" to obtain healthy organs.
Play it in browser: https://zungrysoft.itch.io/organized-crime

Note, I have made the following fixes post-deadline: - Several typos in NPC dialogue and handler messages. - "Snob" NPC would stop talking to you unexpectedly if asked about certain topics. - Missing NPC qualities in certain levels. - Camera would sometimes face into a wall when showing bystander that caught you.
| Github Repo | https://github.com/Zungrysoft/ld52 |
| Itch.io Page | https://zungrysoft.itch.io/organized-crime |
| Original URL | https://ldjam.com/events/ludum-dare/52/organ-ized-crime |
Ratings
| Overall | 77th | 4⭐ | 47🧑⚖️ |
| Fun | 167th | 3.789⭐ | 47🧑⚖️ |
| Innovation | 56th | 4.022⭐ | 48🧑⚖️ |
| Theme | 43th | 4.356⭐ | 47🧑⚖️ |
| Graphics | 407th | 3.622⭐ | 47🧑⚖️ |
| Humor | 25th | 4.256⭐ | 45🧑⚖️ |
| Mood | 170th | 3.844⭐ | 47🧑⚖️ |
| Given | 42🗳️ | 80🗨️ |
But overall great idea and execution!
I like it! Thank you for fun!
I like the dialog selections to discover the different traits about people, it worked very well. Good game overall, I enjoyed this.
A fun interview-style game, figuring out who is (un)healthy in what way. For the life of me I cannot figure out level 6, though. Seems to be one dude who is a perfect match, but I can't say anything to get him to follow me. Tried the other three but as expected from their answers, they were unhealthy. My rationale is failing me.
Dig the concept and the throwback graphics. I appreciate that the sprites have a front, side and back version! Obviously, knowing your abilities, I was missing the music.
All in all a really cool concept and I wish I was smart enough to complete it!
Some genuinely funny dialogue and Level 6 was brilliant. I'm not sure I totally understood the eyesight thing. Top marks for innovation.
I loved the general mood of it, just a bunch of guys with very poor self-preservation skills scattered around some purgatory city, looking up at the stars until they get their organs harvested.
Felt very Cruelty-Squad-esque which I liked too.
Really nice game!
I thought there was a similar twist in level 8 as (SPOILERS) the first time it placed the two blind guys in the booths, so I thought I could bring the victim in there and get him. Fortunately for them, I apparently healed their blindness by shooting someone in front of them.
Great job, excellent writing and novel puzzles!
How it works is that if you ask the person, "Do you drink alcohol?" and they say no, that's fine. But if you then follow up with, "What's your favorite drink?", that's clearly an irrelevant question since they've essentially already answered it. Ask three irrelevant questions and they will stop talking to you completely. Would you keep talking to someone who talks past you like that? :P
I added the mechanic to prevent spamming every dialogue option to get the guy to follow you. This encourages players to actually read the dialogue options, without really making the game any more difficult.
What a great experience that was, I dig the mood and visuals a lot!
My favorite thing about this entry is the fact that you actually made me feel a little bit bad, talking to these people and trying to gauge their organ vitality, and then tricking them to follow you under false pretense.
Oh and thank you for making failure not take you all the way back to the start.
Great entry :star:
I like the narrative side of it , actually getting information from the people
And it's a bit funny to me in a mission : "hi , nice weather , you drink? , haha cya" it's just so funny to me
On my playthrough I found several cases there was the one person meeting my condition requirements, but he wasn't into anything, so I couldn't get him/her to secluded location. (or I couldn't find any other people fitting demands, if there were any).
> I found several cases there was the one person meeting my condition requirements, but he wasn’t into anything, so I couldn’t get him/her to secluded location.
Yes, this is an intentional part of the mechanics. It becomes particularly important in level six. Thank you for playing!