Cave Flowers by Tk_Dev

[raw]
made by Tk_Dev for Ludum Dare 52 (COMPO)

​A Very, very short game I whipped up. You play as a Cube exploring a cartoony cave and harvesting flowers which give you access to a double jump and ammo for a shotgun. You maneuver around platforming levels using your shotgun for mobility

This game is unfinished, as I had to cut it short. There were quite a few planned features that I just couldn't quite squeeze in, but the game is ​playable ​and has a level timer so I suppose you could get some replay value from speed running those levels, if you really wanted.

Ratings

Overall 265th 3.125⭐ 22🧑‍⚖️
Fun 205th 3.225⭐ 22🧑‍⚖️
Innovation 197th 3.211⭐ 21🧑‍⚖️
Theme 298th 2.816⭐ 21🧑‍⚖️
Graphics 269th 3.025⭐ 22🧑‍⚖️
Humor 206th 2.444⭐ 20🧑‍⚖️
Mood 301th 2.605⭐ 21🧑‍⚖️
Given 10🗳️ 11🗨️

Feedback

Nodle
08. Jan 2023 · 22:17 UTC
Awesome game! Like the level work and game play is very responsive....
LDJam user 313326
09. Jan 2023 · 00:02 UTC
Good game, would be interesting to see something like this fleshed out in a fast pace sort of way.
SupBanana
09. Jan 2023 · 03:42 UTC
Game looks great and gameplay is very fun, but it really lacks sound. Nice harvest animation tho
Rob6566
09. Jan 2023 · 12:20 UTC
Love the look and feel of this. Some nice mechanics, and the difficulty seemed about right (although a bit tougher for me, testing on a track-pad).
benskca
09. Jan 2023 · 21:36 UTC
This game is HARD it was really satisfying when I finally finished it :smile:

It took me a little bit to get used to the jump adding speed, but once I got the hang of it it was very satisfying using my jumps and shots really quickly and building up a tonne of speed. The level design is really good too, it's cool how you make the player re-use the jump pad on the last level.
thejan14
10. Jan 2023 · 13:30 UTC
The jumping is very smooth and rewarding once you figure it out! The levels are well designed but I wished for some checkpoints so I dont have to do everything all over again. Solid work!
VaizAragorn
10. Jan 2023 · 19:27 UTC
The idea of harvesting your every mechanic was pretty nice. Controls felt weird for a platformer tho. After getting used to them i was able play it properly. Good job!
🎤 Tk_Dev
10. Jan 2023 · 23:17 UTC
@vaizaragorn The controls probably feel weird because they're physics-based, and therefore less snappy than some other games, but nice to hear that wasn't too much of a hinderance.
🎤 Tk_Dev
10. Jan 2023 · 23:25 UTC
@rob6566 yeah it's definitely a game built for keyboard and mouse. Props to you for beating it without it, though!
tyin
12. Jan 2023 · 01:04 UTC
The first platform confused me a lot because I don't know how to jump to the highest point using double jump. But after some tries, it comes to me that speed is superimposed. Then everything become easy. In a sense, That's really a good design.
bentglasstube
13. Jan 2023 · 00:04 UTC
This is a solid platformer with a unique momentum implementation for the double jumps. As others said it took a bit to understand how to jump high, but it was fun after I figured it out. Nice work.
Pincushion
13. Jan 2023 · 00:34 UTC
This game doesn't feel unfinished for a jam. It's complete with a good tutorial and a nicely tuned level. It has a cute look, and the controls felt pretty good. The double jumps took getting used to. I didn't expect that jumping in quick succession would launch me so much farther than two slower jump presses.
She Wrote
13. Jan 2023 · 11:02 UTC
The momentum of the jumps is really cool, the flowers are cute. I like it! Well done!
island-jam-2-group-3
16. Jan 2023 · 22:29 UTC
Didn't know that the time between space presses were importan for the jump high until I red the comments ^^U and even so I couldn't pass the first level xD Not sure why it didn't jump at all sometimes either. I loved the simple but cute graphics though ;-)
Veelivar
18. Jan 2023 · 05:14 UTC
Prefacing with I am horrendous at this game, and platformers in general.

That said, the graphics are clean, the tutorial was appreciated, and after I spent far too long figuring out how the double jump worked, felt pretty accomplished.