Crop Rush by Multipixels
WARNING: Crop Rush cannot save game state on Ludum Dare's game embed. If this is something you care about, I highly suggest playing on the itch.io embed (linked at the bottom of the page).
Ludum Dare WebGL version has remained on V1.2. If you wish to experience the post-jam update, visit the itch.io page instead!
GAME
Crop Rush is a short puzzle game in which the player has to harvest all the crops in the least amount of moves possible. The game is inspired by Club Penguin's Thin Ice minigame.
There are 10 total levels, as well as a "Level Rush" mode that's unlocked when the 10th level is finished.
Try and get as many 3*s as possible and let me know how you do!
CONTROLS
Only mouse and keyboard is supported. Volume can be adjusted in the main menu and pause menu.
Movement: WASD / Arrow Keys
Pause Menu: ESC / R
EXTRA
All feedback is welcome, anonymous comments are enabled if you prefer. This is my first game jam in two years, so my skills were rusty, but I'm happy to have gotten a completed product on time.
V1.2 is the version released for the game jam.
V1.3 is the post-jam version.
Thank you for playing, please enjoy!!
V1.3 CHANGELOG - Removes time from regular levels. (Kept for level rush) - Level # is displayed instead of time for regular levels. - Pause button added at top right. - "R" pulls up the Pause menu. - Key counter added when picking up a key in a level, and permanently in level rush. - Adjusted movement sensitivity.
SCREENSHOTS



| GitHub Source Code | https://github.com/Multipixels/Crop-Rush |
| itch.io | https://multipixels.itch.io/crop-rush |
| Original URL | https://ldjam.com/events/ludum-dare/52/crop-rush |
Ratings
| Overall | 358th | 3.56⭐ | 27🧑⚖️ |
| Fun | 226th | 3.66⭐ | 27🧑⚖️ |
| Innovation | 475th | 3.188⭐ | 26🧑⚖️ |
| Theme | 116th | 4.188⭐ | 26🧑⚖️ |
| Graphics | 594th | 3.146⭐ | 26🧑⚖️ |
| Audio | 366th | 3.146⭐ | 26🧑⚖️ |
| Mood | 477th | 3.348⭐ | 25🧑⚖️ |
| Given | 24🗳️ | 29🗨️ |
the music fits the game pretty nicely.
if i were to change anything it would be the timer, it doesn't seem to be used for scoring but it works against the otherwise calm gameplay
@togo-sepultraut Thinking more about it, I do agree with your remark about the timer. In a future version I'll make sure to remove it, or at the very least make it a toggle. Thanks for the feedback!
@leorototo I've never heard of Quell, but I just quickly checked it out. I'm glad you had fun with the game!
@harmofish Could you elaborate on what you mean by single mode? What could I do to make the game more stimulating?
Graphics aren't mind-blowing but work very well with the format, and the sound/audio is simple but effective. The little snip-snip sounds are very satisfying, and the minimal musical backdrop make it easy to zone out (or zone in?) on the gameplay itself.
Well done!
@harlow I got the same comment from someone else about the reset button. I'll make the controls more clear in the future. Thanks for checking Crop Rush out!
Nice small scope for a jam, and very well executed. I had no bugs or anything, just good pure harvesting crops! Well done.

Felt like the combine was a little sensitive to move (maybe that's a me problem)
liked the challenge of figuring out the route!
Well done :heart:

@qooorti @alex-de-la-cour @gabrimer I'm glad you had fun! Thanks for playing!
@phillip-scott I haven't gotten that feedback from others, although I'll still take that into consideration! I felt the same way about it at first and modified some movement values until it felt right, but I might toy around with it more. Thanks for playing!
# <3
Thanks for the compliments on UI! Most of my experience in Unity is making games with heavy focus on the UI, however the UI design isn't my strong suit. It means a lot to get that compliment, thank you!
No key count or level number would be the super minor complaints I'd have.
The game genre was not my kind at all and after a couple of levels it felt more like a chore than fun but that's probably just me. Still played it through to see if there was more mechanics to it.
Sound effects were good retro stuff, but the music got old fast and made me want to turn it off.
Overall the game worked solidly and was up to theme. Nothing mindblowingly innovative, but a classical puzzling game with harvest theme and also replayability in the form of trying to get all the stars.