Fields of Fire by Mololo

A tower defense game, where you have to protect your farm against evil Vegetables.
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Tutorial:
-Unlock turrets using coins (dropped by killing enemies)
-Buy turrets using resources (harvest them by pressing the harvest button on the screen)
-Resources are generated infinitely but are capped by storage
-Upgrade units using resources
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Coins:
-Dropped by enemies
-Can buy farm upgrades
-Can unlock turrets
-Can buy lives
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Resources:
-Can buy Turrets
-Can upgrade Turrets
-Press the "HARVEST" button
-Are generated in time but can be sped up
-Can increase the amount generated by upgrading production and size
-Can increase the max cap by upgrading storage
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Update 1.1 - 1/11/2023
added a tutorial (people asked people received)
fixed the resources to not accumulate before the game starts
fixed the restart button
made the last waves spawn a bit faster (to make the game a bit shorter)
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| Link | https://mololo.itch.io/fields-of-fire |
| Link | https://mololo.itch.io/fields-of-fire |
| Original URL | https://ldjam.com/events/ludum-dare/52/fields-of-fire |
Ratings
| Overall | 616th | 3.176⭐ | 39🧑⚖️ |
| Fun | 537th | 3.135⭐ | 39🧑⚖️ |
| Innovation | 776th | 2.419⭐ | 39🧑⚖️ |
| Theme | 683th | 3.122⭐ | 39🧑⚖️ |
| Graphics | 513th | 3.378⭐ | 39🧑⚖️ |
| Humor | 625th | 2.219⭐ | 34🧑⚖️ |
| Mood | 753th | 2.657⭐ | 37🧑⚖️ |
| Given | 33🗳️ | 60🗨️ |
Game was a little overwhelming at first - the restart bugged the game and needed to refresh the browser also if you do not click start at first you start with lots of plants to harvest :smile:
I am annoyed that my 300k veggies was not in the screen shot
Good job

**If you added the tutorial and bugfixes after the Jam deadline, you should add a separate, clearly-labeled download on your Itch page** so that reviewers can play the original jam version if they want to. You should probably have the browser build be the jam version as well to be safe.
If it's not clear to reviewers that they're playing a post-jam build, it might give your game an unfair advantage over games that went completely hands-off after 72 hours.
Another option, if you want to continue to add updates and changes over the rating period, is to change to the (unranked) Extra category! In that category there are no restrictions on how much you can update your game after the jam deadline.
After I had defeated wave 10 nothing more happened. No Victory screen or so. Too bad for me. During the game I tried to unlock the three missing towers, but obviously they are not implemented or I just didn't figure it out :D
nice game and good work.
@keip, @naomiajacobs We wanted to add more tower types, but we realized that we'll run out of time. So, I thought it would be better to leave it like this and make people wonder what those are, until a future build. :smile:
Also the victory screen was a last minute addition so it could have been improved, but in order to get it you have to wait about 10 seconds after the last wave stops.
PROS:
- I like the simple art style, it avoided visual noise very well.
- I like the gameplay mechanic of how killing enemies and growing your farm are directly intertwined, and it kept me on my toes.
- I like the animations on the turrets
- I thought the UI was nice and simple to follow (however could have been customised more to look visually pleasing)
CONS:
- I felt like the game got easy once I had all the turrets in place
- After I bought 3 turrets, I couldnt buy the other types which I was confused by.
Overall a great game and I'd love to see it expanded upon, and would also be great with some sound and music :)
Music would've been nice, even if you dont create it, it add so much to a game that you just end up shooting yourself in the foot if you dont add it.
Found some problems here and there: camera control on y axis feels inverted, UI dont block raycast to select turrets, you can place multiple turrets on the same spot, you run out of things to do pretty fast.
Great job overall
@jakubbala thanks for the detailed feedback, as for the other turrets, maybe we should have made it a little more clear that those were not implemented
@pepnou I completely agree about the music, unfortunately we focused more on other aspects. And thanks for finding some bugs.
@malibaturhan I agree.
@spyranteros I'm glad you liked it :)
Sounds can become noisy in a TD so it's a fair thing to skip, but some music (even if not hand-made) would've really lifted this game up in my opinion.
I liked the aesthetic!
@poshdan I agree with you 100%. We have leaned a lot from this experience and if we plan to do another TD in the future, this experiment helped a lot.