Flavors of Victory by Kyrio

During this year's harvest festival, the main event is the grand vegetable jousting tourney! Cooks from around the country must use freshly harvested produce to create a vegetable knight, and only the best of them will emerge victorious!
In this game, you have to combine different ingredients in the kitchen to create your own knight and send them into battle. Gather intel on your opponent and choose the right ingredients to win each battle and become the next grand champion!
:joystick: Play online on itch.io! (but I suggest keeping an eye on the rules :arrow_down:)
Rules
To create your knight, drop 3 ingredients in the cauldron and press "cook".
To ensure a glorious victory, you will have to pay attention to your opponent's stats and use the following logic:

Each ingredient you choose will increase both a flavor stat and also a texture stat and there is a limited supply of each ingredient!
Note that the attacking stat must be at least equal to the defending stat to actually beat it.
For example, if a Knight has a score of Sour 2,the opponent must have at least Savory 2 to beat it.
Each stat you beat will award you 1 point ! But be careful, the opponent will also score 1 point by beating one of your stats. At the end, if you scored more points than your opponent, you win!
Be careful, in case of a draw, you lose!
Have fun at the harvest festival!
Credits
Programming: Kyrio | Twitter
Game Design: NoTruche | Instagram
Art: - Pekolio | Instagram | Website | Twitter | Linktree - Gormand.a | Instagram - Hélicule | Twitter | Instagram
Music & SFX: Zachary Pinkham | Website | Soundcloud | Twitter | Instagram
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| Link | https://kyrio.itch.io/flavors-of-victory |
| Link | https://kyrio.itch.io/flavors-of-victory |
| Original URL | https://ldjam.com/events/ludum-dare/52/flavors-of-victory |
Ratings
| Overall | 145th | 3.894⭐ | 54🧑⚖️ |
| Fun | 409th | 3.365⭐ | 54🧑⚖️ |
| Innovation | 143th | 3.731⭐ | 54🧑⚖️ |
| Theme | 532th | 3.49⭐ | 54🧑⚖️ |
| Graphics | 12th | 4.644⭐ | 54🧑⚖️ |
| Audio | 21th | 4.27⭐ | 52🧑⚖️ |
| Humor | 40th | 4.082⭐ | 51🧑⚖️ |
| Mood | 97th | 4.031⭐ | 50🧑⚖️ |
| Given | 46🗳️ | 75🗨️ |
I had to take note about the different types for the button help don't work. It's a little bit difficult to know which knight will do the job. For the first fight I just put two tomatoes and a coconut, but I didn't get the logic for this fight. The others are easier.
Eveything else is just so cool. I really love the visuals, the animations and the music.
Good jobs guys, go on !
The only problem I had is that it's not really clear, from inside the game, how to win.
Still had a lot of fun. Awesome work!
Thank you, authors, we like it.
i like that you get a different vegetable knight depending on what you cooked, i wonder how many there are.
The overall ambiance of the game is great ! :) The combination of art, music and sound design is nice, and it does serve the story well.
The gameplay concept is nice and well implemented.
Great job !
P.S: I first had the explanations of what beats what open on another screen, but then I noticed that the order in the UI shows that information too, nice!
The idea of the game is quite interesting, but I couldn't quite get the rules of the game. How does a stat attack another one and how is the rock-paper-scissors logic played into it? Does each "taste stat" of my champion attack all the other "taste stats" of the other champion (3x3 comparisons) and then we add up how many times I won and lost? A better explanation with a fully explained example of a battle with all calculations taking place would be welcome.
Overall, the art and music of the game are outstanding, and the idea is solid. I would say that this has the potential to become a full fledged game, or even a mini game for a larger game.
@v0odo0 I'm really glad to read that, because it took time to develop the system so integrating the visuals to make it a "real" game really happened in the last few hours!
@chompdev I was actually worried people wouldn't think of dropping ingredients above the cauldron, which is the most fun way to do it! You can also drag it all the way to the pot, but it's less bouncy.
Thanks everyone for the feedback!
Still the game was fun, it's well polished and executed. Congratulations!
But then read the rules and it made a lot more sense :smile:
Very innovative and pretty game, good job!
Interesting remaster of Shifumi :)
i only wish your rock paper scissors charts could be integrated into the game itself somehow, even just a little hotkey to bring it up as an overlay for reference, but that's a minor nit.
also, maybe showing a bit of the math behind what determines the win or loss. for example, in the battle that got me, i really thought i hard crafted a proper recipe to beat the opponent, and i'm curious to know why they defeated me.
anyways, great work!
i got clobbered by this guy...

For the details on who won and why, I actually made a simulator that prints all the calculations for a battle (so we could test our formula). But we weren't sure how much we wanted to tell the player, and in the final rush we just went with the assets we had and made a more simple battle screen. Actually in some cases the battle ends in a draw, but it's considered a defeat.
The graphics is right on the crossroads between wholesome and haunting (reminds me of early 2000s cartoons), and the music was RIDICULOUSLY good. I mean, seriously, what the hell, that's pro tier!
I know you probably had to cut a lot of corners, working in such a tight time frame (I understand the pain of it all too well, trust me), but the final result is still amazing, so please don't worry about it!
...Also, not said enough, but A+ for the concise, clear instructions in the description, with the diagram too! Makes it so much easier for a new player to get into the game.