Scythefall by Carei
Explore the system of caves in order to harvest the bones of its inhabitants - cobbler bones are sure to fetch a handsome price on the black market!
Try to hunt down the weakest enemies first, or otherwise they will evolve to more advanced forms.
CONTROLS - WASD or Arrow Keys to move - Left Click to Attack - Right Click to cast your skill - Space to pick up items
| Original URL | https://ldjam.com/events/ludum-dare/52/scythefall |
Ratings
| Overall | 611th | 3.184⭐ | 21🧑⚖️ |
| Fun | 341th | 3.474⭐ | 21🧑⚖️ |
| Innovation | 670th | 2.816⭐ | 21🧑⚖️ |
| Theme | 664th | 3.184⭐ | 21🧑⚖️ |
| Graphics | 657th | 2.868⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 17🗨️ |
My biggest suggestion would be: what if pickups were automatic?
I liked the map in the corner as well!
Wasn't certain what the tophat pickup was for?
Nice entry !
I just found the "space" spam for get all the item at the end, maybe the player can pickup the item when go on it ?
Nice job
@raggedyjam You're right, it would help a lot to have a bit of diversity, especially since we already implemented the map system. If we have time to develop on the idea after the jam we'll work on it!
@amolker I think a bigger minimap would be a great idea. I ended up spending a lot of time on the maze generator, so I'm aware that a bit of extra effort on the enemy behaviour would have been welcome.
@adhesion In future jams, I think it would be wise to implement a better tutorials. But other than that, 57 is a pretty good high score. Watching my friends play the game, I never thought anybody else would manage to kill so many enemies, but I'm glad to have been proved wrong :)
@mark-winter I'm glad you noticed the hat. To clarify, it was just a sort of easter egg, it had no in-game benefits beyond the graphics.
Loved having the minimap though, there are many other games this jam where I wish I'd had it and here it was! :D
Nice work!