Heroes, Please by Quoclon

[raw]
made by Quoclon for Ludum Dare 52 (JAM)

HeroesScreenshot.png

"Heroes, Please" is my take on "Papers, Please." I got there from "harvest", by playing around with language of "harvesting talent", which I think was ultimately a bit of a stretch.

I'm submitting this entry as a Jam, since technically it has a gameplay loop, and a win/lose condition. But, it definitely lacks and polish, and I debated using the Unfinished category.

You get a list of rules that the King requires you to follow when hiring heroes for his journey across the country side. Each hero in the lineup has specific stats. You need to ensure the hero stats meet the kings requirements, until the line of heroes is done.

While I didn't finish, I did learn some new skills with Unity, and some valuable game jam lessons for next time around. I imagine I'll come back later this week and put down some post-mortem thoughts.

Playable on Mobile or Desktop via WebGL Unity Build on itch.io

Ratings

Overall 753th 2.813⭐ 26🧑‍⚖️
Fun 670th 2.846⭐ 28🧑‍⚖️
Innovation 656th 2.84⭐ 27🧑‍⚖️
Theme 787th 2.596⭐ 28🧑‍⚖️
Humor 605th 2.341⭐ 24🧑‍⚖️
Mood 766th 2.543⭐ 25🧑‍⚖️
Given 14🗳️ 36🗨️

Feedback

cawfee_art
09. Jan 2023 · 18:48 UTC
Nice character designs and easy gameplay :)
askbond
10. Jan 2023 · 03:07 UTC
Easy gameplay,but good for a model to build a better game, for me I'd like to have some custom design for these heroes that I've enlished.
Xeke-Death
10. Jan 2023 · 07:43 UTC
First thing I do in every Unity game is change the font. I am very over the default Unity font.

The characters look great, and the idea is solid. I purposefully got the king assassinated to see what would happen when I enlisted the wrong person. Turns out it is pretty extreme. I like it.
Macibacsi56
10. Jan 2023 · 16:09 UTC
I really enjoyed. Congratulations :)
chompdev
10. Jan 2023 · 22:36 UTC
Cool idea, and great work on the character designs and animation! I like the concept of harvesting the best mages/fighters/bards/etc from your kingdom to protect you on your journey. I'd love to see more features added to this so it's more challenging to weed out assassins, and maybe you only have room for ten characters in your party so you need to carefully decide between who you've already selected and who else is waiting in the queue. It would also be really fun to have the rules change slightly based on the king's mood and current party, so maybe you'd need to reference the requirements every few turns and keep memorizing new details about it. Great work on getting this game finished!
Efilheim
11. Jan 2023 · 14:58 UTC
Nice concept of a Papers Please in a medieval setting.
I think it can become a really nice game!
GreatOT
11. Jan 2023 · 21:21 UTC
It's an interesting idea, I also liked the character design, good job.
Yahel Dooley
11. Jan 2023 · 23:43 UTC
It's like a Middle Earth Paper's Please! A simple concept, easy to learn, and didn't have any bugs.
However; it is lacking in the fun department as the only real challenge is remembering 3 rules. But you completed it in a weekend! Good job.
iCalm
13. Jan 2023 · 01:47 UTC
Sadly my browser dose not support webgl bu tin my game i did a slimier thing. You were harvesting information!
🎤 Quoclon
13. Jan 2023 · 01:54 UTC
@icalm - does it not support WebGL at all? That's interesting! I've tested the game on Mobile (Chrome), and Desktop Browser (Chrome), but haven't done much testing beyond that. Sorry to hear you couldn't try it out. Appreciate you trying to give it a go :)
Harmofish
13. Jan 2023 · 02:49 UTC
It's a great idea. Harvesting talents, as opposed to general crop harvesting, is a good idea, even if the game method is somewhat simple.
LDJam user 277954
13. Jan 2023 · 07:09 UTC
I like your art style but the character is a litte confusing and influenced my judgement.
iCalm
13. Jan 2023 · 12:56 UTC
It's an old computer. But this other computer should!
schnodelfactory
13. Jan 2023 · 19:19 UTC
Cool idea! Clean interface and relaxing gameplay. I could easily see this being expanded on.
Great submission.<3
LDJam user 314423
13. Jan 2023 · 23:37 UTC
A bit basic but understandable and it sounds like you're already aware. A pity there wasn't more time! :)
SpoopyIsSad
13. Jan 2023 · 23:43 UTC
I love papers please so this is an absolute win
Orhu
14. Jan 2023 · 00:15 UTC
Nice, short game. I see the inspiration from Papers, Please. I don't really understand the relation to the theme, but that's fine. I'd love to see more development and maybe multiple levels as well. Nice work!
Simon Rahnasto
14. Jan 2023 · 12:35 UTC
The graphics gave me some nostalgia as it reminded me of an old browser game I played when I was young, called "Adventure Quest". It is tough with the limited time, but I respect that you did not give up and actually submitted something, which in my book is a huge win. If you choose to make a post jam version, feel free to @me. Would be fun to see what you had in mind :smiley:

PS. Some of those bards looked like they lied on their resumé, haha.
Joror
15. Jan 2023 · 23:00 UTC
Indeed a almost-finished state of a game, as you said in your description.
It lacks some more diverse choice making by the player to pull it over the line, but not that far from it!
I like the feel of the graphics.
Nice start!
OadT
16. Jan 2023 · 19:02 UTC
The the interpretation of the theme is a bit of a stretch isn't bad at all! I am always happy to see a game that differs from the others :smile: Simple but nice game! One thing that would make it a bit more interesting would be to build more complex rulesets like [older that 27 AND (EITHER mage OR NOT from trenton (not both)] but of course the time is super tigh, so be proud of what you were able to archive!

One thing you could keep in mind for next time: Make the contrast ratio between text and background maybe a bit higher. The white text on this #d4b19b background was still ok, but I felt the contrast was a bit low.