Harvey Harvest by DrSomma
Hi from Germany! Because of limited time, we decided to go with a simple game this time. A farming game with the theme "Harvest" is a bit basic, but we had always planned to make a game like this anyway. This time, we decided to use a sprite set that we purchased.
The game is about Harvey Harvest, a small farmer on his way to success. Every day, customers come directly to his small farm and place orders for goods that he has usually stored or can quickly grow with his green thumb.

Controls:
←, A ► Move Left
→, D ► Move Right
↑, W ► Move Up
↓, S ► Move Down
1,2,3 ► Choose seed-type
Left-Mouseclick ► Planting selected seed-type on field (if close to it)
Left-Mouseclick ► Serve customers (if close to it)
Right-Mouseclick ► Harvesting the field (if close to it)
We Used
Unity 2021.3.0f1
JetBrains Rider
Aseprite
Photopea
GitHub
Sublime Merge
Discord
AIVA (AI for music generation)
Asset Pack: https://franuka.itch.io/rpg-asset-pack
LD52-Theme: Harvest
| Link | https://teebaron.itch.io/harvey-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/harvey-harvest |
Ratings
| Overall | 519th | 3.325⭐ | 22🧑⚖️ |
| Fun | 492th | 3.225⭐ | 22🧑⚖️ |
| Innovation | 695th | 2.75⭐ | 22🧑⚖️ |
| Theme | 188th | 4.05⭐ | 22🧑⚖️ |
| Audio | 326th | 3.289⭐ | 21🧑⚖️ |
| Humor | 511th | 2.625⭐ | 18🧑⚖️ |
| Mood | 392th | 3.475⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 5🗨️ |
Despite the simple premise, it's surprisingly polished and complete for a jam game, so well done!
I got this far

and then

Anyways, good graphics, musics and mood. I liked the gameplay but it was little bit hectic. Good game idea and quite polished game overall :slight_smile:
I too, found some difficulty in harvesting based on the player's location as opposed to the mouse cursor, but once I figured out how it worked it felt better.
At first I was a bit confused about the "+" unlock i kept getting, thought I'd unlocked new seeds already, but turns out it's additional farm land.
I didn't get past the first day of sunflowers, I would've preferred having some other tasks to fill time with (like collecting eggs). I was frequently caught out with the limited harvesting space, if you've guessed the demands wrong ahead of time and you have no room left, your day is shot.
Pretty good effort overall!
In the later levels randomness of the buyers' requests makes it sometimes very hard or impossible to make it before the time limit vs sometimes there are lots of easy bargains. The overall difficulty could also be cranked down a little bit, or alternatively make an easier difficulty mode as the current mode is pretty hardcore.
I found the planting under the player instead of the cursor a little misleading, same thing with the bargains, I ended up filling part of wrong bargain when I tried to complete smaller bargain.
Game becoming so hectic in the later levels, I'd love to be able to hold the button when planting/harvesting as the clicking is exhausting in all the hurry (we made that decision in our game very early on). Also I'd like to change the seed with mouse scroll, but I'm not sure if it's possible to make in a HTML5 game.
I don't know if it's intended but it's nice that you can use the crops from the last day/failed day. That way you can make it a little easier on yourself when you fail. However there is a bug where crops from the failed day become invisible and being so hectic in the first place, invisible crops make it even harder to keep it together.
The egg mechanic was fun, I would have liked to do something with the eggs. I don't know if it would have been a thing later, but I didn't get to "later" because of the crashes. Furthest I could do today was day 10.
Anyways, this is still one of the best entries I've played. I wish you luck and hope you get enough reviews in the couple of days to get scored!