Little Witch's Herbary by lord_blackheart
There once was a little witch who wanted to grow plants in her herbary. She was excited and already got her hands on some seeds, but then learned that these seeds would take a LOOOOOONG time to grow. Devastated by the dullness of her future project she had no choice but to ask the DARK LORD for help. The DARK LORD was eager to help, but of course had a condition:
"I will help you", he said. "But should you ever run out of seeds to grow your soul will be mine!"
The little witch agreed and so the DARK LORD gave her a magical clock with the power to speed up time and change the weather to whichever season she needed. The little witch immediately began her new herbaceous endeavor, but soon noticed that the DARK LORD‘s offer might not have been as friendly as she first thought…
Help the little witch grow her plants. Try to raise as many plants as you can at the same time, but be careful as they all need different seasons. When a plant is all grown up and ready to harvest it will yield more seeds. You will lose if the stack ever runs out of cards (seeds) to draw.


| GitHub | https://github.com/waterclub-entertainment/LD52 |
| itch.io | https://lordblackheart.itch.io/little-witchs-herbary |
| Original URL | https://ldjam.com/events/ludum-dare/52/little-witchs-herbary |
Ratings
| Given | 6🗳️ | 10🗨️ |
I was always surprised when loosing because I had no cards left: it was not clear to me how to anticipate this. Also, I would have liked some kind of scoring in order to make me want to play again and again to beat my score.
Heads up that if you try to fullscreen it on an ultrawide it cuts off some pretty important information.
the running out of cards is a problem we encountered too. its depending on the draw pile. normally you should have enough. we couldnt find the root cause, in the end it was a balancing issue.
We didnt had ultrawide in mind in our tight time, sorry. fullscreen was implemented in the last few hours and no one of us has one.