Little monster's way back to home by BuddaKaeks
You play a little monster in a crude and unholy world.
You have to find its way back to home.
The monster has an unique weapon: Objects near the monster have upside-down physics.
System Requirements:
Win XP/Vista/7/8/8.1/10
Graphics Card with Support for OpenGl 3.3 (Every nvidia card since GeForce 500M should support this, most of the older cards, too)
Processor with at least 1 MH :D
500 MB system ram
Java 5
Person in front of the computer with intelligence. :D
PS: Join the broken physics revolution and make broken physics the theme for ludum dare 34.
PPS: To everyone who's asking:
The perspective effect is a simple post processing fish-eye shader ;)
simple doesn't mean it's simple, took me several hours :D
PPPS: Because there are still people out there, who don't know how to start a java program: Double-click the jar-file, or type java -jar PATH_TO_JAR in your console
You have to find its way back to home.
The monster has an unique weapon: Objects near the monster have upside-down physics.
System Requirements:
Win XP/Vista/7/8/8.1/10
Graphics Card with Support for OpenGl 3.3 (Every nvidia card since GeForce 500M should support this, most of the older cards, too)
Processor with at least 1 MH :D
500 MB system ram
Java 5
Person in front of the computer with intelligence. :D
PS: Join the broken physics revolution and make broken physics the theme for ludum dare 34.
PPS: To everyone who's asking:
The perspective effect is a simple post processing fish-eye shader ;)
simple doesn't mean it's simple, took me several hours :D
PPPS: Because there are still people out there, who don't know how to start a java program: Double-click the jar-file, or type java -jar PATH_TO_JAR in your console
Ratings
| Coolness | 84% | 2 |
| Overall | 3.21 | 383 |
| Audio | 2.89 | 395 |
| Fun | 2.90 | 553 |
| Graphics | 3.07 | 475 |
| Humor | 2.65 | 493 |
| Innovation | 3.39 | 229 |
| Mood | 3.35 | 228 |
| Theme | 3.15 | 614 |
Good game still, interesting and well made
i knew midi files would make problems
The gravity mechanic is cool, but quite hard to use.
An extra check point might have been nice after the first big climb =)
The contrast made it hard to distinguish walkable space from walls. Intentional I guess?
It was also odd, that I had to jump back and forth over hazards to read the written text. It's a bit jarring.
Fun stuff though! Nice art!
The background graphics are really cool and i like the kind of sphere view (don't know how to call it). Also the texts on the background was not only helpful but cool.
Sadly the Game wasn't a lot of fun for me but liked the idea.
Keep it up!
What I liked :
- a good plateformer with some intersting puzzles
- the atmoshphere
- the length and difficulty are well balanced for the jam format
What imo could be improved :
- jump is a bit glitchy, you have to wait the mosnte rto collide properly with the floor to pe able to jump again. It makes the climbing parts very frustrating.
- the story line. If there is none it's not interesting to pretend there is one (better let the player discover the universe). "Philosophal" lines are ok thought because they just suggest a different point of view on the situation.
Good overall, thanks for the game !
There is some glithes: when started, i have a big screen, which is much bigger of my screen ;[
Graphics overall are pretty good. The mechanics were a little wierd since the radius of the action was kinda unknown it once changed and in another time it didn't even though the cube was in the same distance, just opposite gravity. Is it a deliberate anti-symmetry or something?
I think the connection to the theme could've be better but it's a nice game.
There is maybe too much inertia for this kind of mechanics.
Maybe because I have Radeon, not Nvidia...
Or because I'm in front of computer, and not "behind" it :-P