Les Fleurs du Mars by tttt
"In the year 2250 prohibitionism struck blocking the cultivation of hallucinogenic flowers on Mars. As a direct consequence, the cultivation domes are now abandoned, populated only but robots that continue to harvest the precious nectar. The flowers, mutated by cosmic rays, grow at an abnormal rate, posing a serious threat to the old structures."
A simple game about cutting flowers on Mars. Don't let them hit the dome!
All the graphics and audio are created by us. Only the background is generated using AI.
Ratings
| Overall | 446th | 3.45⭐ | 32🧑⚖️ |
| Fun | 441th | 3.317⭐ | 32🧑⚖️ |
| Innovation | 470th | 3.19⭐ | 31🧑⚖️ |
| Theme | 229th | 3.982⭐ | 30🧑⚖️ |
| Graphics | 601th | 3.107⭐ | 30🧑⚖️ |
| Audio | 331th | 3.286⭐ | 30🧑⚖️ |
| Humor | 428th | 2.839⭐ | 30🧑⚖️ |
| Mood | 507th | 3.286⭐ | 30🧑⚖️ |
| Given | 31🗳️ | 43🗨️ |
I'd suggest a button to lower / disable the music for the future and some mechanic to use the necter on or a reason to collect it!
Cool game! I like the simple rules and the good, steady ramp-up of difficulty over time. The variation in growing speed was a nice way to keep things engaging, as was the curved dome shape requiring you to more carefully monitor the right and left edges of the screen. The flower sprites are great and the cutting is fun and require you to pay attention to the timing as you move around. Well done!
Only thing I would add is a global scoreboard. This would really, REALLY make this an addictive game!
Amazing work!
@fluburbio Thank you for your feedback and for the suggestions! Yeah targeting a flower should recieve indeed more care.
@yubs Yeah the more risk you take the higher the reward indeed. Thank you for your suggestions we hope to be able to improve it in the future!
@wobbleblocks We are glad that you found our game fun!
the flower design was cool, music is really nice, and the idea of having to cut flowers neither too soon or too late is great. however, i found sometimes that the robot didn't cut the flower i was expecting him to cut.
good entry, thank you for submitting!
@amarokczukay @smeljey the precision needed for cutting the flowers is a tricky point, we tried to balance it, in the next versions it will be more permissive for sure. We wanted to avoid possible exploits, such as running around continuously and spamming space bar. Anyway, as a little suggestion, the eyes of the robot turn green when a flower is "locked": hope this may help.
-eyes of the robot turn green when you're in the right position to cut
-different types of flowers give you different scores. Some of them give you points earlier but they don't scale a lot when they are ripe.
-each flower have has slightly different speed. You may want to keep the slower flowers there, and do not cut them: if you cut a slow flower the probability of spawning a faster (and dangerous) flower is high.
Also, great music - which is where my only (minor) criticism lies. As the music is pretty intense it would heavily profit from a proper seamless loop that begins after the initial buildup of the track, instead of just looping the single track over and over again - but I guess you guys thought the same and just didn't have time to implement that, same thing is the case with our entry :D