FarmUp! by Fuse in a Bowl

Play in your web browser on itch.io!

Farm Up! is the panic inducing agriculture simulator you've been waiting your whole life for. Plant, water, and harvest your crops for points but beware; letting crops wither on the vine or sitting on too many seeds will quickly end your budding career. The only way to get ahead is to plant fast and harvest even faster!
Screenshots



Credits
- Anthony Diggle - Engineer
- James Lockett - Engineer
- Marco Marino - Engineer
- Tony Dong - Art
Uses Top Down Shooter Controller
Uses assets from kenney.nl
Uses assets from zapsplat.com
"Wholesome" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
"Getting it Done" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
| Link | https://fuseinabowl.itch.io/ludum-dare-52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/ludum-dare-52-fuse-in-a-bowl |
Ratings
| Overall | 117th | 3.938⭐ | 26🧑⚖️ |
| Fun | 222th | 3.667⭐ | 26🧑⚖️ |
| Innovation | 251th | 3.542⭐ | 26🧑⚖️ |
| Theme | 61th | 4.292⭐ | 26🧑⚖️ |
| Graphics | 188th | 4.083⭐ | 26🧑⚖️ |
| Mood | 255th | 3.688⭐ | 26🧑⚖️ |
| Given | 35🗳️ | 31🗨️ |
Very Challenging!

I'm envious of your screenshots, because I never came close to doing that well. Managed to harvest some corn but that's as far as I got, and I did try for a while.
Some things which IMO would have helped:
- Have mouse controls as well. Sometimes I'd fail (or just get confused) pressing the wrong j/k key, or not really sure which direction I needed to face.
- Have the tool colliders be larger so that they can't overlap with each other. It would help with the problem where they'd overlap for me and it'd be hard to pick up the right one.
- Be less difficult especially at the start?
My highest score was 895. It got really intense when I had two trees up blocking my farming spaces and hiding tools behind it. But I liked the different plants having slightly different (but still intuitive) farming processes.
A couple minor nitpicks: There were a few times when I watered a crop *just* in time...for the sound effect to play, and then I lost a life anyway. Also, standing directly on top of a tool sometimes doesn't let you pick it up, resulting in me panicking and trying to quickly change directions to pick it up and then I just spasm back and forth never being quite far enough to the side to grab it.
I also had a lot of situations where I tried to pick up one tool but picked up a different one instead. I determined that could be solved (in theory) by better organizing my tools. Though in practice, I sometimes just had to chuck a tool into the pile to grab another tool in time.
I really had fun with this one! It's balanced well so that it doesn't build difficulty too quickly or too slowly, and really challenges you near the end!
I'll make sure the responses to player actions are different for successful and unsuccessful player actions in our future games, that sounds frustrating.
I'm glad you enjoyed it! Most people have said it's on the difficult side, you must be adept at games!
Very neat. Gameplay feels rewarding and solid even when things get hectic, admittedly sometimes it can be hard to pick up the right tool but that also feels like part of the game to manage them :D. I like the graphics and how the game looks overall.
The start "tutorial" (if you could call it that) where the tools drop one by one and you get the idea of when and how they're used is such a good idea.
Awesome work!
Love the introduction with the falling tools!