Pitchforks & Produce by Medow
A roguelike boss rush game about harvesting ginormous evil crops.
Finally you’re old enough to help with this year’s crop harvest! Your parents are leaving it all up to you. If only you knew the deadly journey to come…
Defeat the enormous crops monsters by racking up crazy combos and dodging their many attacks! Use your little pitchfork to slice through the evil produce and come out alive!
Go through the years as the bosses get harder and harder to see how far you can get!
Description
Each cloud you hit adds to your combo, then dashing through a boss deals your combo damage to it. The higher your combo is, the faster you get it, so keep a high combo going to deal massive amounts of damage. You only lose your combo if you get hurt.




Source code and game downloads on itch.io (see below)
| Download on itch.io | https://medow.itch.io/pitchforks-and-produce |
| Play in browser or download on itch.io | https://medow.itch.io/pitchforks-and-produce |
| Original URL | https://ldjam.com/events/ludum-dare/52/pitchforks-produce |
Ratings
| Overall | 64th | 3.827⭐ | 28🧑⚖️ |
| Fun | 58th | 3.846⭐ | 28🧑⚖️ |
| Innovation | 40th | 3.904⭐ | 28🧑⚖️ |
| Theme | 97th | 3.942⭐ | 28🧑⚖️ |
| Graphics | 160th | 3.538⭐ | 28🧑⚖️ |
| Audio | 46th | 3.88⭐ | 27🧑⚖️ |
| Humor | 64th | 3.519⭐ | 28🧑⚖️ |
| Mood | 119th | 3.519⭐ | 28🧑⚖️ |
| Given | 24🗳️ | 28🗨️ |
look me a try or two to realize you need the combos to ANY damage.
the broccoli was definitely the best of the bosses, it attacked with the clouds and felt like I was fighting it rather than working through it.
artwork was consistent and flowed well. the giant veggies were cool
In my opinion, the player is maybe a bit slow, I would have liked the game to be more fast paced. Also, having to restart from the very beginning after loosing to the third boss is quite discouraging (mainly because beating the two first bosses was already quite long).
Good action, hilarious art, appropriate music. Nice!
Was super fun to play overall, prbably giving brokoli another stab (heh) after this :)
One suggestion I'd have would be to make the screenshake and also maybe the hitsound proportional to the combo when hitting the boss to increase the impact it represents. I didn't really feel any difference between low and high combos other than the rising combo sound pitch.
I also think the number should be lower than 25 but I can't change it now :cry:
Might update it after the jam is fully over
i think a bit of "invincibility timer" in between combos, or making combos a little more spaced out (spacing out the clouds) might help. or perhaps a faster combo (kind of like hyperlightdrifter) could be interesting. the idea itself is super cool though!
It's also very fun!
I like how the plants do a little jig before some attacks, it's quite funny and it goes along with the music nicely
