Lovecraftian Famring by Snowdrama
You're a plain old farmer just working the tentacle fields doing an honest day's work!

Controls
- Arrow Keys - Move
- Space - Scythe
- C - Crafting Menu
- I - Inventory
- Mouse - On Screen Prompts

Cover Art Made by @rot-god using StableDiffusion
| Link | https://snowdrama.itch.io/lovecraftian-farming |
| Link | https://snowdrama.itch.io/lovecraftian-farming |
| Original URL | https://ldjam.com/events/ludum-dare/52/lovecraftian-famring |
Ratings
| Overall | 646th | 3.114⭐ | 24🧑⚖️ |
| Fun | 736th | 2.614⭐ | 24🧑⚖️ |
| Innovation | 552th | 3.068⭐ | 24🧑⚖️ |
| Theme | 346th | 3.795⭐ | 24🧑⚖️ |
| Graphics | 431th | 3.568⭐ | 24🧑⚖️ |
| Humor | 388th | 2.929⭐ | 23🧑⚖️ |
| Mood | 624th | 3.045⭐ | 24🧑⚖️ |
| Given | 15🗳️ | 8🗨️ |
So i guess it is a good lovecraftian game.
I like that you have to look at the shapes of the Traps to figure out what they are made of.
But I still have no idea what I am doing. Some kind of Goal would be nice.
The Sprites and animations look good.
I really like the graphics and you have even done a crafting system.
I am proud of you what you all did. This jam was hard.
And i found out one LDJam issue is the Webplayer - it cuts the UI from Unity Games on the top...i had the same issue and export the web build with a 948x533 resolution (that makes a bit better :)).
Does the health decrease in some cases ? i really like the hearts animation and the tentacle styles.
I don't know why none of you is testing and rating games, but i guess you have your reasons. I hope you will get enough ratings
Going to sleep repeatedly to wait for things to grow was kind of slow though, I wish that it was a bit faster to go from day to day or more to do each day.
Only 6 votes left! If you have some time I'd be glad if you could test my game too :smile:
@froissant Yes! Very excited to have this done soon haha, Will check out yours as well!
The controls are a bit weird, because C and I feel a bit all over the place and arrow keys are a bit cumbersome when you also have to use the mouse sometimes.
Otherwise cool graphics. Too bad there isn't any sound, I think this could have added a lot to the atmosphere. Still a cool game!
- Couldn't exit the task screen easily,
- No idea what to do, (needs tutorial)
- Nice idea/graphis!
Yeah I was going with "Key = meaning" so C = Crafting and I = Inventory. In fact the "M" for Market is actually still there though the money isn't used for anything and I don't hint at it at all because It's not valuable to know about lol.
Sounds and music were coming but we got them in slightly too late and for Jam fairness I have not pushed the version with any updates like sound or controls yet.
Yeah sounds and music came in too late to add to the Jam release.
The signs should give you most of the information, but I see how some additional context clues could help with explaining like how to place traps, but I wanted to avoid an explicit tutorial, so 95% the information needed to beat the game is in the game except for the final recipe which I ran out of time to add an event for that would teach the recipe. The silhouette of the traps are in the inventory and use the sprites from the items you pick up.
Our game is missing a tutorial as well and in hindsight I think maybe I need some tutorials to get through a game, though sometimes not! Maybe more coffee... anyhoo I really like your mood and graphics!!
Music is coming in like... 20 minutes once ratings close haha, it was JUST barely too late to add haha
I appreciate the comments on the signs, I try not to give explicit tutorials because it's something I really hate in games, I expect a level of awareness on the player's part to piece things together though I think I could have done better since I have done so in previous jams, but I overscoped due to normally having more team help but we all got surprised with the re-addition of the January jam.