Noxious Harvest by Pe7e
The guild of Alchemists need your help to harvest their dangerous crops. Repair the Auto Harvester and deliver the noxious harvest.

Short steampunk puzzle game.
Screenshots

| Play the game at Itch | https://connectingvertices.itch.io/noxious-harvest |
| Link | https://github.com/ConnectingVertices/LD52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/noxious-harvest |
Ratings
| Overall | 201th | 3.345⭐ | 44🧑⚖️ |
| Fun | 266th | 2.964⭐ | 44🧑⚖️ |
| Innovation | 246th | 3.024⭐ | 44🧑⚖️ |
| Theme | 221th | 3.402⭐ | 43🧑⚖️ |
| Graphics | 45th | 4.155⭐ | 44🧑⚖️ |
| Humor | 224th | 2.303⭐ | 40🧑⚖️ |
| Mood | 272th | 2.838⭐ | 42🧑⚖️ |
| Given | 55🗳️ | 65🗨️ |
I thought movement worked fine, it all worked for me, I never felt hindered by the input and got everywhere I wanted.
What really impressed me was the amazing modeling and texturing, everything looked super neat in the game (shout out to the skullshade field, which still took me by surprise even though it was in the intro text). Thought that was a cool effect that you added the animation of the machine collecting them to the game, that was a cool touch. I also enjoyed the sense of progression with the different areas slowly opening up, I thought that helped with finding the different gears and bars in a very organic way.
All in all a great entry, well done!
@greynovembergames and @papaya I think it may have something to do with mouse sensitivity. The web build has a lower resolution and that might affect the rotation speed.
@jk5000 and @fabian-denter When I had wired everything together I had planned to add more pieces to the puzzle, like mixing fluids in the smaller room. I also had planned to add sound. But you know, deadlines are sneaky like that.
@captaindreamcast Thank you for noticing. I tried to visually align the pieces and the unlocks. Not everyone worked great, but I liked the one where the most natural path would lead you to look at the second door as you slot the piece in.
@zubspace Thank you, I really wanted to try 3ds Max wire parameters this jam so that's how I animated the machine.
But I really missed audio on the game. That would have added a lot of atmosphere to the game.
Besides that you also could have added a timer. A game like that should always have speedrunners in mind ;-)
Overall a nice game which fullfills the theme very well :-)
The visuals are very pretty. Well textured and modelled.
The movement controls felt a bit stiff and tanky which made it a bit awkward to navigate around the space. Audio would've put this game over the top, but I can understand how that can get missed in a 48h time window.
Great stuff!
Good Job!

Impressive visuals. I don't usually see this level of fidelity in Compo games, great modelling and shader work. Like the others mentioned (and I know you opted out of this category) I think some audio would've gone a long way.
Fun puzzle, great work.
I agree that sound, especially for the machines as they start to animate, would add a lot.
Regarding the character movement being sluggish or the mouse drifting I think it traces back to my inexperience with the web build. I tuned the movement for the editor, but didn't think to test it more in the web-player and with different resolutions.
Again, thanks for trying the game and all the feedback.

I struggled a bit figuring out where the big gear should go, seems you have to be standing in just the right spot and the machinery didn't have a clear slot missing a gear.
The barrel was also missing its 'press e' popup.
Mouse sensitivity was a bit high, but playable.
Well done!