Reap N' Sou-l by Wolfox121

[raw]
made by Wolfox121 for Ludum Dare 52 (JAM)

From the dawn of time, humanity was followed by death in all of its many forms. Accidents, intent or nature - something will take its toll, and after the flesh and bones no longer keep the soul inside, a Reaper will come to do his job. Don't fear him, there's no evil or good in collecting the life's harvest... instead, follow him in the hardest days of his work, as he takes care of the otherworldly side of a whole battlefield, where unbound souls of dying people appear en masse, requiring herding to the afterlife and protection from the malevolent demons swarming the place!

Game is divided into three 3-minute days, each requiring more and more souls to successfully finish: 5 for the first, 10 for the second and 15 for the last. Only souls counted are those stored in the well in the centre of the map, not ones carried by the player! Souls appear randomly around halfway from the well to the map edges, and are picked up by simply running over them; player may only hold 5 souls, any more won't be picked up. Touching a well stores all held souls in it. After each day is successfully finished, you may purchase upgrades for the Reaper and get ready for the next dawn...

Demons will appear at the map edges, attempting to get the souls and run away with them - either by taking unguided ones or directly attacking the player, momentarily stunning and stealing one of the souls held by him, if he has any. They can only carry one soul at the time, but there will be a lot of them! Dispatch of these pests by clicking LMB while aiming your cursor in the direction in which you wish to attack; if you kill one that had a soul, it's granted back to you, given you don't carry a max amount already.

Note:due to issues with openGL, the webplayer build uses a simplified ground shader compared to the Windows executable.

OTHER CONTROLS:

[Middle mouse button] scrolling zooms in and out.

[Q]/[E] rotate camera around the character.

[Space] dashes you forward, ignoring walls and obstacles in the process.

[M] opens a map, showing all the souls and demons.

While map is open, [Middle mouse button] to teleport to a chosen point, however you lose all souls in the progress - it's good for catching runaway demons; pressing it once starts the slow teleportation, which takes a bit. You may speed it up to occur instantly by clicking MMB again on the same spot, however this instant teleportation has a cooldown which is shown in a cyan circle around the Reaper.

[B] teleports straight to the well, however you only keep half of the collected souls.

2023-01-09 16<em>44</em>18-LudumDare52-Shell - MainMenu Scene - PC, Mac & Linux Standalone - Unity 2019.4.2.png

2023-01-09 16<em>46</em>51-LudumDare52-Shell - 01_Level - PC, Mac & Linux Standalone - Unity 2019.4.20f1 Pe.png

Ratings

Overall 633th 3.143⭐ 23🧑‍⚖️
Fun 643th 2.905⭐ 23🧑‍⚖️
Innovation 744th 2.571⭐ 23🧑‍⚖️
Theme 499th 3.548⭐ 23🧑‍⚖️
Graphics 304th 3.833⭐ 23🧑‍⚖️
Humor 598th 2.367⭐ 17🧑‍⚖️
Mood 598th 3.095⭐ 23🧑‍⚖️
Given 43🗳️ 11🗨️

Feedback

Orhu
09. Jan 2023 · 20:50 UTC
Interesting game! The visuals are really pretty. I like the ground shader a lot (it reminded me a bit of risk of rain) and the colors look great as well. I had some trouble hitting enemies sometimes, especially after I'd get a soul stolen from me, and I got lost a little at one point, since the ground looks the same in a lot of places. I liked the gameplay a lot though! Great work!
Heinar
09. Jan 2023 · 23:59 UTC
Nice Job! It's hard to find beautiful 3d games in jams
Uraffululz
10. Jan 2023 · 00:55 UTC
Beautiful game, and with a good challenge.
Tried to play a few times, but I kept getting stuck in place and couldn't do anything (same thing happened to some of the demons, too), so I couldn't make it past day 2. Not sure if it's a problem with the animations, or the movement mechanics, or something else.
The music was great, also. Overall, this game was excellent.
Pierre-Marie
10. Jan 2023 · 16:55 UTC
The gameplay is interesting. The small bugs blocking the application are a bit of a shame, either I can't move or the app crashes. :/
But without that, the atmosphere, the sound are really good and the gameplay is very pleasant !
bradu
10. Jan 2023 · 20:57 UTC
- Gameplay is solid but the sometimes invincible enemies that stole a soul (a good idea on it's own) was a bit annoying
- Music is great (some modern DOOM inspiration maybe in the heavier parts) but tempo doesn't always fit with the game's intensity
- Felt hard to hit enemies sometimes (maybe some tweaks to how the attacks work so it's snappier)
- Some bigger buildings had no collision (and some buildings obscured the character almost completely (e.g. an enemy close to steal a soul whilst you can't see yourself)
- More identifiable landmarks to make it easier to navigate the world
- Consider adding some of the objective / controls (text) available in-game
- Didn't manage to get any further then the first level
- Some sound feedback would be helpful as well to know when you hit an enemy for example
- No crashes or getting stuck on my end

Overall, nice take on the theme and good job on assembling everything up in a short time!
Ninnec
11. Jan 2023 · 00:50 UTC
Really impressive to get a 3D game done in a weekend. I really like the open world feel to it all.
nataku92
11. Jan 2023 · 06:37 UTC
Cool, doing 3d in a jam is always impressive! Great music too. I also ran into that bug a couple times where I got stuck in place (I think it happened at the end of an attack animation). Also didn't realize you could zoom out with the mousewheel at first, that definitely made things easier (instead of having to open the map constantly).
Grotfang
11. Jan 2023 · 17:53 UTC
i was a bit lost at first and didn't found soul or enemies for a while. but then the game play looked good, i liked the dash throuhj the wall and stuff, sound was great !
Magnanix
15. Jan 2023 · 03:17 UTC
Loved the music, and the vibe of the game :). Also 3D, nice! :D.
Pesky little imps stealing my property, how dare they! :P
Alex de la Cour
15. Jan 2023 · 15:35 UTC
Stunning art, banging soundtrack and slick gameplay! I'm a bit confused as to how to progress though - I played the first level a couple of times, I had five souls in the well when but when the time ran out it said I'd lost.
mhorth
15. Jan 2023 · 20:45 UTC
As you've already heard, the graphics of the game are excellent. Not only was it pretty, but everything had a unique look that was clearly communicated. So there was never a question of "what am I looking at?". Nice job there.

After I realized enemies could take souls out of the well, I decided my best strategy would just be to collect 5 and dump them in all at once. Upon doing so however, the level didn't complete. I re-read your description and realized the day ends after 3 minutes no matter what. This makes the objective feel pretty contradictory, like the best strategy is to hold 5 souls and them dump them right when the day is about to end (unfortunately, I didn't see any countdown to let me know when that would be?).

I'd suggest a slight tweak that the level can end as soon as the target souls are reached. But that's just what I'd find fun. If your goal with the gameplay design was to make us collect and defend, then mission accomplished.
DurkaGames
15. Jan 2023 · 21:25 UTC
Would be better if player has a mouse control to camera. It was fun game, we love the skeletons and animations! Good job!
KOHCEPBA
22. Jan 2023 · 15:43 UTC
I've played for ~5 minutes and all I did is kill 5 guys and collect one soul. Graphics is fine, but balance is broken.
quadtree
26. Jan 2023 · 09:23 UTC
Excellent graphics and sound. However, having the player, demons, spirits, and well all be blue was a bit confusing. Also, I encountered a weird bug where sometimes when you attack the character freezes and the only fix is to restart the game.