PUMPKING RISING by peringo
After a grueling 3 day period of little sleep and hand cramps we present to you:

It's a bit buggy and we apologize for any of the remaining softlocks should they waste your time, but we are pretty proud of what we accomplished this time around.
A quick download link if you DESPISE reading: https://sn4pi.itch.io/pumpking-rise
THE GAME
There is a cult in these woods attempting to ressurect the Pumpking. An old god said to require 10.000 souls to blossom. Where do we get these souls? By growing some monsters and fighting them, of course!
Pumpking rising is a game about raising monster crops at day and harvesting them at night and buying some upgrades and doodads with the money earned doing it.

Some small tips:
Traps are pretty strong, especially against bigger foes
Mandrake seeds are free
Don't get too greedy with the kind of crops you grow
Be a little greedier so the coins don't disappear
Controls:
WASD to move.
Left-click to use item.
Right-click to open certain inventories
Mouse Wheel to scroll through item wheel
E to interact with the shop, the bell or any weeds and rocks
Credits
Graphics and design by Jakob Naumann ( @Peringo )
Programming by Danilo Borchardt ( @Sn4pi )
Music and sound effects by Vlad Kvochkin ( @Vladislow )
The beautiful mx5x7 font by the magnificient Managore
Mimpy from the GMS discord for helping with GMS problems when our programmer went to work
| Itch.io | https://sn4pi.itch.io/pumpking-rising |
| Original URL | https://ldjam.com/events/ludum-dare/52/pumpking-rising |
Ratings
| Overall | 115th | 3.942⭐ | 28🧑⚖️ |
| Fun | 155th | 3.82⭐ | 27🧑⚖️ |
| Innovation | 201th | 3.62⭐ | 27🧑⚖️ |
| Theme | 104th | 4.2⭐ | 27🧑⚖️ |
| Graphics | 138th | 4.212⭐ | 28🧑⚖️ |
| Audio | 46th | 4.08⭐ | 27🧑⚖️ |
| Humor | 176th | 3.477⭐ | 24🧑⚖️ |
| Mood | 209th | 3.78⭐ | 27🧑⚖️ |
| Given | 30🗳️ | 31🗨️ |
Get stuck on the tutorial (Maybe was my own miss).
But i've replayed it later and it tottaly worth it.
The game is nice, the art is Crispy, and i sells his story pretty well.
Amazing game!

- I could not pass the tutorial because it said "right click to open seed menu" but i clicked everywhere and nothing happend
- The pixel art its great
- i wish i could have played more but i enjoyed what ive seen
Other than that, the artwork looks amazing! The game loop looks really creative and rewarding
like the risk vs reward of plants the monsters and then having to fight them. Great submission!
My only complaint is that there is no real incentive to do plant higher-tier enemies, as you can easily just finish the game with the free plants. Maybe make the easier ones cost more?
Mandrakes are free to avoid softlocks.
Technically due to the water limit, the higher tier enemies are more optimal for reaching the 10.000, but it's for sure not a good reason.
I do however have a little problem with the balance. Most of the fun 'buy upgrades', 'discover what this wacky new seed does', etc. is in the beginning. If you've seen everything twice over, you're not even half-way to the goal. While it's satisfying to see that you placed your traps well enough to stop the bulk of the attack, this also leaves you with the combat, and the farming. Both are quite repetitive in their own way, and most of the driving force, except for the end, is now gone.
Some other random stuff I enjoyed: I do really like the way you implemented the mouse-wheel menu. The short music loop you play during the intro and story is just really well done. The expression on the main character, and the way the people are also pumpkin 'themed'.