It is not time to harvest by Wolfraam1974
Description
Death has begun the harvest!
Run to survive!
Beware of traps!
Collect 12 Soul Shards and reach the end to survive!
Control
* A * - Left
* D * - Right
* S * - Squat
* Space * - Jump


| itch.io | https://pokrov1723.itch.io/it-is-not-time-to-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/52/it-is-not-time-to-harvest |
Ratings
| Overall | 649th | 3.112⭐ | 60🧑⚖️ |
| Fun | 603th | 2.983⭐ | 61🧑⚖️ |
| Innovation | 753th | 2.534⭐ | 61🧑⚖️ |
| Theme | 717th | 3.018⭐ | 59🧑⚖️ |
| Graphics | 214th | 4.039⭐ | 66🧑⚖️ |
| Audio | 338th | 3.241⭐ | 60🧑⚖️ |
| Humor | 536th | 2.545⭐ | 57🧑⚖️ |
| Mood | 424th | 3.425⭐ | 62🧑⚖️ |
| Given | 94🗳️ | 86🗨️ |
This game is REALLY hard, and a lot because of the physics that isn't responsive enough
Gameplay-wise, I felt like the game was a bit frustrating. Obstacles are pretty hidden and there are no danger cues to let the player know they have to react, which turns it into a memorizing exercise. Collision boxes should be smaller in my opinion, to ease up on the frustration.
Jumping could've used a bit more gravity as it felt a bit floaty, maybe this was intended since the character is like a ghost?
Really enjoyed it! With a bit of tweaks this could be a very nice platformer!
A smaller collider are probably friendly.
The map is quite tricky to reach the end. It reminds me of that old troll Mario meme game, when traps pops out of nowhere, haha.
Overall graphics are pleasing! Especially liked the comic in the beginning.
Oh, and when you try to rush through the level it starts' blurring a bit in an annoying manner. :(
Probably it depends on the moving speed, maybe some restrictions would help.
The traps are clever and it takes a while and experimentation to get the timing down. The controls and jump were a bit loose, and the traps didn't always connect even if I thought they got me. Music is also a bit low, and restarting with each run.
All in all a very cool entry!
I'm well versed in Unity and I can tell you, you always wanna make your movement from scratch, dont use rigidbodies they're a trap. Also, if you are using a CharacterController component in the game, try applying movement as acceleration, add it to a vector that you clamp at a maximum speed(if need be) while you apply a force that constantly moves that velocity to zero(drag) this approach will create nice feeling movement almost instantly, with no rigidbody weirdness.
Anyway, pretty good game, much love.
The artwork and music were great, and overall nicely presented. You even had a little intro comic!
The art was nice and i really like the limited colour palette - gives it an otherworldly vibe. It was just a little bit hard to spot the soul shards. I completed it after some trial and error and finding a good cycle in which all the obstacles lined up well - that was well designed.
If the gameplay were tightened up and the collisions refined, I can see this becoming a fun game to speedrun with friends, in it's current state I found myself getting a bit frustrated with restarting over and over as the character's foot brushed against the butt end of an arrow, causing a game over, and then starting again doesn't seem to restart the timers on traps, so forming a consistent strategy doesn't really work as you can't predict what will happen and when.
If the collision was tightened up and the timers for traps resetting on restart, I can see this being a great game for people to challenge themselves and try to beat their own record times.
Manage to do it after a few minutes.
Graphics are awesome ! But, hitboxes, gravity and velocity are quite frustrating. Don't know how to note your game, it's beautiful, concept is enjoyable, but gameplay is hard because of technical issues 😥
well done!
Also, found an interesting bug where crouching meant you were immune to arrows, even if they shot directly at you. Congrats on submitting such an aesthetically polished and vibey game!

Alot of fun death, I really like it!
Thanks for game =)
Here's the VoD so you can jump to your chapter and see it again!
https://www.youtube.com/watch?v=NYvmJ8_8kww