Harvest of the Corn by eeperdeheap
Oh no corn thieves stole all your corn. You have to retrieve it so you run to their castle. Now you need to gather some weapons and slay those thieves.
* Jam notes * - Third person action game with corny loot. - This time made my own graphics in Blender. Issues with normals and missing faces remain on some models. - Unfortunately got only 1 player model finished on time so I had to reuse it. - Lots of features I had thought up are missing, due to time constraints. - No specific boss AI (I did make the animations, sniff). - No sound.
How much corn can you retrieve?

Windows only.
Ratings
| Overall | 805th | 2.528⭐ | 20🧑⚖️ |
| Fun | 776th | 2.444⭐ | 20🧑⚖️ |
| Innovation | 807th | 2.194⭐ | 20🧑⚖️ |
| Theme | 790th | 2.528⭐ | 20🧑⚖️ |
| Graphics | 641th | 2.947⭐ | 21🧑⚖️ |
| Humor | 361th | 3⭐ | 21🧑⚖️ |
| Mood | 768th | 2.5⭐ | 19🧑⚖️ |
| Given | 16🗳️ | 18🗨️ |
The Resident Evil style tank movement is nostalgic but also succeeds in padding out the short overall game length. Not being able to walk backwards is interesting in that it makes combat very commital, once you're in range you're in range.
- The controls are very awkward. Instead of W pushing the player forward and A and D steering, it would have been much better to move the player directly up, down, left or right using WASD and aim using the mouse. Same thing with a controller - left stick to move, right stick to rotate, and RT to attack.
- As far as I can tell, there's no way to defend yourself against the attacks. With controls being so awkward and me being defenseless, I never managed to get to the end of the game.
- The game has a fairly decent atmosphere, considering the lack of sounds.
Anyway, congratulations for finishing a game :slight_smile:
Yes I know the controls feel kind of stiff so with the steering. I had planned to redo my player controller, but ran out of time. I wanted a game with a controller so I purposely left out the mouse controls.
You cannot defend yourself and there is no healing. Frankly, I never thought of those :wink:
It does not fit the harvest theme.
I'd like to ditto: this control scheme doesn't work at all. You don't want to use the same stick for rotation and acceleration, it makes it challenging to rotate and run at the same time. There's a reason why racing games put throttle to a trigger. :)
Game design is questionable too, the bossfight seems based on luck only: if you get some good loot, you may be able to kill him fast enough. If not, well, you may try to get him from the back, but the aforementioned control scheme makes it not worth trying. Lack of healing and blocking doesn't help either. You'll die eventually, and won't even notice the ending screen, because you bash too hard.
That said, somehow, I enjoyed it. The models are cute and create some cozy mood, item descriptions are funny and bring back the memories of Progress Quest, sound design is... not there, I wish you had time for it, I wonder what it would be like.
A bit of advice: it makes sense to out-out of Audio category, it'll make it easier to reach 20. You can still do it after the jam is finished. :)
Here is my playthrough of the game. I took liberty to turn some music on, hope you don't mind. :)
https://youtu.be/9VNhHkAbwEs
Great corn!
I love how corn themed it is.
You made it work so well.
As Hobin Rood would maybe say, it was very corny? (awful I know)
but no it was very good :)
I did have a good few tries but couldn't get past the second wave of enemies (the one after the boss)
but great work :)
Thanks @yngvarr for the review and the nice comments and even the replay. I noticed you didn't go for the chests (the brown blocks), was that intentional? They might give you new items.
I tried to opt-out of the audio category today but it didn't let me anymore unfortunately.
Thanks @d3kryption for the nice words.
Graphics are nice, has certain charm to them