HARST by bradu
Earth has been decimated by a deadly alien-virus ... Our last hope ? The H.A.R.S.T. Protocol. (Made with Unreal 5.1)


Controls
A, D to move
Space to jump
Shift to sprint
Features
🔭 Explore what's left of Aurora-Rangi station
🔬 Atmospheric authentic sci-fi
🏃♂️ Conserve your sprinting and jumping for when it counts
👩🔬 Some degree of randomization
🥚 Easter-eggs
Known Issues
Sounds can get stuck in some states
Can scan without really scanning if you not in contact with a body (you're close to the body, but not close enough to trigger the popup)
Some texts ('s grammar) isn't properly written in English
NOTE: H to disable (or re-enable) camera shaking (in case it's too heavy).
Done with assets from
Freesound.org for sounds / music
Free Asset Packs from the Epic Marketplace for meshes / textures
Mixamo for animations
| Build Download | https://drive.google.com/file/d/12fpgQJYKNol_cz5q2hnl-YkvhSDLvlB7/view?usp=share_link |
| Itch.io Page | https://bradu.itch.io/harst |
| Original URL | https://ldjam.com/events/ludum-dare/52/harst |
Ratings
| Overall | 760th | 2.761⭐ | 25🧑⚖️ |
| Fun | 747th | 2.568⭐ | 24🧑⚖️ |
| Innovation | 682th | 2.795⭐ | 24🧑⚖️ |
| Theme | 659th | 3.19⭐ | 23🧑⚖️ |
| Humor | 634th | 2.175⭐ | 22🧑⚖️ |
| Mood | 508th | 3.283⭐ | 25🧑⚖️ |
| Given | 15🗳️ | 23🗨️ |
But congrats on the nice graphics! BTW, I didn't understand what "improper harvest" meant. Was it just bad luck?
As for gameplay, there doesn't seem to be much, unless I have missed something?
It took me a while to figure out what I had to do. I died 4-5 times, getting to the right end of the stage to those last two bodies until I collected 4 of them to get the message to go back, but I never had enough health to do it. I though that it would have multiple stages and that the first one was way too hard, but it turns out you just need to go left to collect +1 body so that you don't need to go the right end at all.
As I said, multiple stages would suit well this game, with each one trying to solve a small puzzle on how to do it with the minimum amount of movement.
The basic mechanics were a good design: you have to balance speed with caution. Two times I made it back to the door with 1 second left, but just missed the cut-off -- maybe a little bit of grace (an extra, secret second) would have been nice! Instead, I realized that if I made it to the _end_ of the hallway first, and then waited to harvest the last body, I had plenty of time to escape :)

It's nice that you used highlight for interactive elements, that's always appreciated.
I hope my feedback is helpful and not too harsh.