Space Harvest Wreckage - Extreme 2001 by Melchizedek6809

[raw]
made by Melchizedek6809 for Ludum Dare 52 (JAM)

Cover.jpg

You play an astronaut on a spaceship that got shot to pieces by meteorites.

Take care of your fuel and oxygen supply and harvest as many floppy disks as possible, but watch out for the dangerous plasma traps! :3

Ratings

Overall 746th 2.833⭐ 29🧑‍⚖️
Fun 751th 2.538⭐ 28🧑‍⚖️
Innovation 576th 3⭐ 29🧑‍⚖️
Graphics 572th 3.222⭐ 29🧑‍⚖️
Audio 460th 2.674⭐ 25🧑‍⚖️
Humor 639th 2.14⭐ 27🧑‍⚖️
Mood 597th 3.096⭐ 28🧑‍⚖️
Given 56🗳️ 33🗨️

Feedback

CG_Fred
09. Jan 2023 · 20:39 UTC
Gaaah, flying is space is hard man. I had a bit of time getting friends with the controls but otherwise it was an interesting game.
JudJudson
09. Jan 2023 · 20:40 UTC
I really liked the atmosphere: No music, clacky typewriter sounds (I think that's what that was!), and a shadowy not-so-great flashlight. Felt awesome! I just found the gameplay a little frustrating, which I think was the point. I loved spending a little lonely time in silence, jetting around the place. Great job!
Pe7e
09. Jan 2023 · 20:52 UTC
Cool game, not sure about the theme. Looks nice. A bit hard to control, my astronaut got into a wicked spin and probably got very motion sick.
JormaRysky
10. Jan 2023 · 01:31 UTC
Bit too floaty and I'm not fan of controls being relative to local axis. At least should tie camera to character, would make it more fun.

That said otherwise controls are tight (floaty but tight, am I crazy?), in that they are well executed and wont break.
poboy
10. Jan 2023 · 02:44 UTC
I enjoy really adventurous control schemes like this, I get the impression that with some practice someone could get really good. I want to see a speedrun of this. My meta was to set myself into a spin and then tap W and S as needed.

But man I suck at this game. I wish I could see more of it. Very interesting!
chompdev
10. Jan 2023 · 02:51 UTC
I gave this one five stars for both mood and atmosphere - very effective! Nice job on getting the zero gravity controls to look really good in action, with the tiny jets animating on your suit for each input angle. I wasn't able to get very far without running out of oxygen, but I could see a later version of this being very interesting and eerie to explore! Great work on your jam entry! :)
WobbleBlocks
10. Jan 2023 · 13:27 UTC
I held Q for 30 seconds and never stopped spinning! it was pretty awesome! Great work!
shahinm
10. Jan 2023 · 16:53 UTC
Great job! Took a while to get the hang of the movement but also the movement that made it so much fun and challenging. Great mood in general! Thumbs up :)
historygym
10. Jan 2023 · 19:14 UTC
Great atmosphere, interesting core controls, not really my cup of tea. I kinda felt alone and helpless which is a feat.
LDJam user 315748
10. Jan 2023 · 19:45 UTC
controls are tough! atmosphere is nice and spooky :)
asfdfdfd
10. Jan 2023 · 19:48 UTC
My claustrophobia strikes back, a-ha-ha.
Grotfang
10. Jan 2023 · 23:09 UTC
real nice atmosphere, idea is fun but i had a real hard time controlling the movement i kept spining out of control x)
Spicer Audio
11. Jan 2023 · 01:11 UTC
It took me a second to get the controls but I liked that I had to be careful with the controls, made it challenging. I almost feel like the Q/E and A/D controls could have been swapped, though. And maybe the accel/deccel could have been more responsive just to give more control?

Loved the atmosphere, the lighting was cool and spooky
Chiranjiv
11. Jan 2023 · 02:48 UTC
The game atmosphere is good, the controls are bit off, had hard time controlling it.
p0l4r
11. Jan 2023 · 14:02 UTC
Like others have said, the game and atmosphere is quite good, and the controls are doing the game a disservice. I think that tank controls can be fine, but tank controls that control a very heavy feeling physics thing, which also starts out as inverted (moving from top to down) making up -> down, down-> up, left -> right and right -> left is quite weird.

A great idea the game had was the inclusion of a continue button next to the try again button. That was very smart, especially for jam games that aren't always balanced. I might steal that idea for the future :)
Iskra
13. Jan 2023 · 17:59 UTC
Nice control mechanics, great job :smiley:
quadtree
23. Jan 2023 · 08:26 UTC
Interesting game. I liked the fact that the game rewarded careful, deliberate thruster inputs, which seemed appropriate for a space game with limited fuel. On the other hand, it was a bit too easy to get stuck on walls and debris. Also, at times I had a little trouble telling the difference between pits and walls.