Flee the Farmland by Chartle

On farmer Harvey's land, there's one time of year dreaded by all animals: harvest season. Race to rescue your babies, protect your eggs and maybe even steal Harvey's shiny stuff along the way. Play as a series of different animals and survive to flee the farmland!
Credits:
Art: @saskle
Music & Sound Design: @pat-cleaver
Programming & Game Design: @chartle
| Link | https://github.com/HDJKleissen/LD52_JAM |
| Link | https://chartle.itch.io/flee-the-farm |
| Original URL | https://ldjam.com/events/ludum-dare/52/flee-the-farmland |
Ratings
| Overall | 276th | 3.679⭐ | 30🧑⚖️ |
| Fun | 184th | 3.75⭐ | 30🧑⚖️ |
| Innovation | 117th | 3.786⭐ | 30🧑⚖️ |
| Theme | 120th | 4.179⭐ | 30🧑⚖️ |
| Graphics | 347th | 3.768⭐ | 30🧑⚖️ |
| Audio | 140th | 3.759⭐ | 29🧑⚖️ |
| Humor | 358th | 3.019⭐ | 28🧑⚖️ |
| Mood | 311th | 3.593⭐ | 29🧑⚖️ |
| Given | 21🗳️ | 34🗨️ |
The art is also great- so well done there too.
I think the third level is the weakest.
Nice job! :heart:

I couldn't pass the lvl 3 cuz i'm bad but that was a great idea
Some suggestions for improvement:
- Make the frog movement faster as well as the traps. It feels a bit too slow.
- The lizard's movement should be a bit less punitive and random. It's quite hard to control.

If you add more features to the game later, it might be fun to play a low-stress first chapter of each animal's life, so you can get used to their movement mechanics, abilities, and nuances before ending up at the dangerous farm near the end of the game. Great work on this one - it's such a smart idea!
Having the different animals with different control schemes and obstacles keeps things interesting... like warioware for animals. Like other people have said though, I found the gecko super difficult, the bird unsatisfying to control, and the frog a bit too slow (and the obstacles not super meaningful). If it was a matter of time, dropping the gecko and tuning the others might have been better.
[1] The music was super cool *except* I found the loud-trombone section maaaybe out of place with its intensity. Felt like a chase scene from a Pixar movie. Either way, it was very effective, and the sound design was great.
I really liked the "snake" mechanic on the mouse level. Being able to control how far the frog jumped was great and the graphics of them all on its back once they had been collected was a great touch. Struggled a bit with the lizard. The magpie level was funny but seemed a bit more out there than the other levels. Would definitely play more levels if you chose to continue to develop