Bewitched Potatoes by aey
A stubborn witch lives in a shack far away from society. She produces her own materials to use in potions but it takes a lot of time. So, she bargains with the devil. The devil makes her crops grow faster but the situation gets out of control and the crops turns into zombies. The stubborn witch has to protect her shack from the terrible zombie potato horde.
Protect your shack. Harvest the souls of zombie potatoes and use them to regrow your own bewitched potatoes. Don't let your bewitched potatoes go to waste!
TEAM:
- Art - Muhammet Dikmen (https://www.instagram.com/mtdikmen)
- Code - Ali Emre Yazıcı (https://github.com/aeyzc)
- Music/Sfx - Boray Berke (https://open.spotify.com/artist/4M3oi34UUR62Cq83xaASTa?si=VIcvGcovQFqVeGPk52uKhg)
https://youtu.be/9HQO2WM8rJM


| Link | https://aeyzc.itch.io/bewitched-potatoes |
| Original URL | https://ldjam.com/events/ludum-dare/52/bewitched-potatoes |
Ratings
| Overall | 239th | 3.729⭐ | 37🧑⚖️ |
| Fun | 221th | 3.671⭐ | 37🧑⚖️ |
| Innovation | 537th | 3.086⭐ | 37🧑⚖️ |
| Theme | 487th | 3.571⭐ | 37🧑⚖️ |
| Graphics | 174th | 4.129⭐ | 37🧑⚖️ |
| Audio | 128th | 3.797⭐ | 34🧑⚖️ |
| Humor | 204th | 3.403⭐ | 33🧑⚖️ |
| Mood | 365th | 3.516⭐ | 33🧑⚖️ |
| Given | 30🗳️ | 44🗨️ |
The core concept of the game is interesting, but I feel the seed mechanic is a bit clunky as of now. The idea of spawning defenders is neat though.
I guess games like these often come down to how the controls feel, and it's super hard to fine-tune this in such a limited amount of time. Nevertheless, great job guys, I had a lot of fun :)
I was kinda sad that i could pass behind the house, we had to pass above the roof
Alos, very funny that the witch had a gun with her
It's quite hard but it lasted longer than i expected.
The seed mechanic wasn't that clear but i managed to do it by chance (so it worked i guess?)
Art is beautiful, I wasn't expecting a witch to use a scythe!
Overall you did a great job, i think it just needs to be more dynamic. Well done!
My best is 1200