Fenasi by Cagil Ozdemirag
Fenasi the last farmer.
Trying to harvest as much as possible before his inevitable end!

Gameplay
- Find your farming tools
- Get your seeds
- plant, water and harvest to survive.
Controls
- W A S D to move
- E to pick up items / use
Tools used in development
- Godot
- Sketchbook (iOS app) for graphical assets
- GIMP for editing graphical assets
- Phone/iPad to record sound effects and the background tune
- Audacity for editing the sound assets
- a Kalimba was used to record the background tune
Walkthrough (If you get stuck with the game)
Collecting all the tools
- Scythe : Once you go through the tutorial, you will have access to the Scythe, this will allow you to auto-attack and kill the monstrous veggies.
- Bucket : After the tutorial, go south inside the walls, bucket is next to the building.
- Filling up the bucket : There is a body of water in between the mass of rocks and the woods below the building where the bucket was. Once near the body of water, press 'E' to fill the bucket with water.
- Pitchfork : Exit the walls from the right gate and go past the first harvest field. Pitchfork is laying on the ground. Press 'E' to pick it up when you are near the pitch fork
Harvesting mechanic works as follows :
- work the soil (requires pitchfork)
- plant the seeds (requires 10 seeds)
- water the field (requires bucket full of water, see the other walkthrough if you only have an empty bucket)
- wait few seconds for it to become harvestable
- then harvest to gain 15 health
Seeds
There is a seed to the right of the building within the walls. Go south as soon as you begin the game (after tutorial) to pick it up.
Kill the monstrous veggies to gather more seeds to plant.
| Jam Version | https://htmlexportgamesa.z6.web.core.windows.net/Fenasi.html |
| PostJam Overhaul | https://cagilozdemirag.itch.io/fenasi |
| Original URL | https://ldjam.com/events/ludum-dare/52/fenasi |
Ratings
| Overall | 737th | 2.868⭐ | 21🧑⚖️ |
| Fun | 675th | 2.842⭐ | 21🧑⚖️ |
| Innovation | 658th | 2.833⭐ | 20🧑⚖️ |
| Theme | 354th | 3.789⭐ | 21🧑⚖️ |
| Graphics | 597th | 3.132⭐ | 21🧑⚖️ |
| Audio | 461th | 2.667⭐ | 20🧑⚖️ |
| Humor | 431th | 2.824⭐ | 19🧑⚖️ |
| Mood | 710th | 2.853⭐ | 19🧑⚖️ |
| Given | 31🗳️ | 13🗨️ |
Also I would like to see a game about Fenasi's brother Fecisi as well.
@aslan Great idea about the bucket. I totally agree. wanted to that as well then got sidetracked and forgot about it.
@pie0 Initial plan was to have each veggie to drop a different seed which would give a benefit other than restoring health. I like where you are going wit the crops turning into seeds.
@ominusgalaxy44 Tbh, I am still not so pleased with how the attacking turned out. Probably should have gone with mouse aim manual attacks like you suggested.
@patsui Thanks for the tip. It is my first jam or ever finishing a game at all.
@kizilejderha
@justinmullin
@moddingmachine
@rustynoob
@vaizaragorn
Thanks all for playing!
-I liked the art style, I liked how the art was consistent too.
-I liked the mechanic of killing enemies then planting seeds that you harvest
-I liked that there was a tutorial, very helpful
-The gameplay loop was good as it required you to properly manage your actions.
CONS:
-I felt like the task of finding all the items was kind of pointless, as the items had no clues as to where theyd be and it felt like more of a chore.
-The indicator for the health of the enemies I actually didn't even see until the second play, it could be better to have a health bar instead.
-Small bug, the seeds I collected would persist from one game to the next.
Overall a great entry, very well polished :)
The main gameplay loop is solid, just a little confusing at first (as others have already pointed out).
I think decreasing the amount of veggie NPC's (or their spawnrate, not sure how exactly the system works) and having them deal damage to the player would add an interesting additional layer to the gameplay. The main systems for that are already in place (collisions, player health, etc...) so it probably wouldn't be complicated to implement. Right now, the NPC's just kind of exist :D
Overall cool game, congrats!
can play the postjam version here : https://htmlexportgamesa.z6.web.core.windows.net/postjam/index.html
thank you. Using this as a way to learn Godot.
@hoichael
I could not add everything I had planned initiialy. Definitely made it too bigger than what it should it have been especially given that I am still new to this.
@eranot
Not sure why it s not working for you. Perhaps try the postjam version. (I know it s not the same as what I submitted for the jam but at least...)
Note to self to pay more attention to that for next time.
Thank you for playing
Overall, nice work for such little time!
So I think the game has to help the player a bit more in finding the tools need by some means, the character could say something like "Where did I leave the pitchfork?" if one doesn't get it and has accumulated a few seeds.
Then, perhaps because my game was so unbalanced by many seeds, it sort of felt like the bucket could have lasted for watering more than one field.
Perhaps the monster veggies could mutate the crops too so that they become monsters rather than something to be eaten if one doesn't keep them off the fields that are growing or if one takes too long before harvesting crop that is "ready".
I also found a bug, perhaps. When retrying a second time, I already had all the tools and kept all the seeds from my previous attempt.