Jack-O-Bowl by machino
Use jack-o-lantern bowling balls to knock away incoming candy corn pins and harvest them to gain stronger upgrades.
Hold and release left click on the pumpkins to bowl them. (Turn and swing for greater bowling speeds)
WASD or Arrow keys to move, space to jump, and shift to sprint.
| Link | https://macdudedude.itch.io/jack-o-bowl |
| Link | https://macdudedude.itch.io/jack-o-bowl |
| Original URL | https://ldjam.com/events/ludum-dare/52/jack-o-bowl |
Ratings
| Overall | 760th | 2.761⭐ | 25🧑⚖️ |
| Fun | 738th | 2.609⭐ | 25🧑⚖️ |
| Innovation | 405th | 3.292⭐ | 26🧑⚖️ |
| Theme | 808th | 2.146⭐ | 26🧑⚖️ |
| Graphics | 487th | 3.438⭐ | 26🧑⚖️ |
| Humor | 534th | 2.55⭐ | 22🧑⚖️ |
| Mood | 716th | 2.813⭐ | 26🧑⚖️ |
| Given | 9🗳️ | 13🗨️ |
@stormcat Thanks, I completely agree with your feedback!
@tinykidtoo Yah I didn't really have time for some much needed quality of life improvements but I'm glad you liked it!
* The PSX graphics are nice!
* Interesting to imagine a whole level as bowling lanes, it's a bit dreamlike. :)
* I managed to survive quite a while, I would probably have progress better if I wasn't using a trackpad.
Nice work!
Good job!
Throwing with first person camera controls is always awkward, so you definitely chose a difficult control scheme.
But props for trying something interesting.
Felt unfinished with no audio (at least on web but I see you didn't opt out of the audio category, so maybe there's audio in the native Windows version which I unfortunately can't play?) and upgrades that (at least visually) didn't do anything like the scythes and the bombs.
But the actual concept is great and fits decently into the theme without being obvious, and the graphics are quite nice. Liked the variation in pumpkins. Upgrades were cool. How many of them actually worked? 😮
Controllers at least for me felt too sensitive and I think pumpkin physics should've been turned off until it left your grip so you couldn't bump it on stuff on the way to the lane. I think this game probably didn't need to let you move so freely at all; you could've just been placed in the middle and rotated between lanes and then have run-up be done automatically as part of charging when holding a button maybe?
All in all, nice base for something cool, just needs more work and polish~ 🎃
At some point, this menu popped up seemingly at random:
