Not Mushroom for Error by TerraCottaFrog

[raw]
made by TerraCottaFrog for Ludum Dare 52 (COMPO)

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Learn to be a master forager in this rapid-fire fungal forage-em-up.

Use your guidebook and your memory to quickly identify whether a mushroom is a gourmet morsel fit for a king, or whether it will result in an early and horrible death!

Each mushroom is unique and every playthrough has new species, so don't get too comfortable!

Kooha-2023-01-08-15-25-20.gif

Instructions

The game supports keyboard and gamepad controls.

  • Z/A to pick and eat a mushroom.
  • X/B to reject a mushroom.
  • enter/start to start the game or the level.
  • escape/select to toggle fullscreen.

You have a certain amount of energy. It ticks down over time and when you make a mistake. When it runs out the game is over. However, doing well will fill the meter back up slowly.

Every once in a while, you will discover a new species of mushroom, which will automatically be added to your guidebook!

When you discover a mushroom, your energy resets.

Try to discover as many mushrooms as you can!

Ratings

Overall 37th 4⭐ 25🧑‍⚖️
Fun 47th 3.913⭐ 25🧑‍⚖️
Innovation 33th 3.935⭐ 25🧑‍⚖️
Theme 24th 4.326⭐ 25🧑‍⚖️
Graphics 94th 3.913⭐ 25🧑‍⚖️
Audio 54th 3.818⭐ 24🧑‍⚖️
Humor 61th 3.543⭐ 25🧑‍⚖️
Mood 104th 3.614⭐ 24🧑‍⚖️
Given 16🗳️ 16🗨️

Feedback

smashcrate
09. Jan 2023 · 13:52 UTC
Papers please vibe :). Your game is polished very well with good visuals and nice sound track. And the main gameplay is of course good. Good job man.
Where are the rating options? I am new here :p
🎤 TerraCottaFrog
09. Jan 2023 · 16:31 UTC
@smashcrate looks like i accidentally opted out! if you have a chance you shouls be able to rate now!

Thanks for the feedback!
smashcrate
09. Jan 2023 · 16:34 UTC
@terracottafrog yep, now I am able to rate :)
Wouter52
10. Jan 2023 · 15:43 UTC
Haha I love yours!
Some feedback I have:

- When discovering a new mushroom, maybe instead of needing to press ENTER, you could let the user just use AB ZX, otherwise it disrupts the expierence a bit
- I love the sound effects!
- The graphics are quircky in a fun way!
yopox
11. Jan 2023 · 09:02 UTC
I really loved this entry: simple and effective, and the procedural generation for mushrooms is great!

It looks like 9 pages is my limit.

![CleanShot 2023-01-11 at 09.57.25@2x.png](///raw/741/8/z/56159.png)
LDJam user 315170
14. Jan 2023 · 18:51 UTC
I think I did pretty well!

![mushroom.png](///raw/22f/c4/z/566f6.png)

This is a pretty well made and solid game! I was able to get quite far by mentally dividing the groups of edible mushrooms into their own categories. There was a period of time where every red mushroom and every white mushroom was edible, so I just rejected everything that did not meet those criteria. As time went on though, the memorization got quite tough. The visuals are expertly made and fit the game's simplistic nature very well, nicely done!
paloobi
14. Jan 2023 · 19:18 UTC
I love this! I love the art and music, and the gameplay is fun and addictive. Nice use of the theme as well. I feel like I could sink a lot of time into this one. Great work!
IanLux
14. Jan 2023 · 19:18 UTC
I really liked this one! Very unique take and gameplay, I also found the visuals very appealing.
Not sure why this doesn't have more ratings yet.
profundity
14. Jan 2023 · 19:22 UTC
Honestly loved this. One of my favorite compo entries. Visuals are simple but well designed to serve the gameplay. Excellent work.

![Screenshot_20230114_111943.png](///raw/97f/84/z/56707.png)
Shay Kopf
14. Jan 2023 · 19:39 UTC
Amazing entry. Loved the textures and visuals - made things complex and interesting.
The game became more difficult every time in a well balance manner, didn't expect memorization would become so hard XD
![Untitled.png](///raw/4c1/d4/z/5670e.png)

The only thing that bothered me a bit was that the font was a bit to big on the full-screen mode :)
Almax
14. Jan 2023 · 20:47 UTC
Fun concept, very cute game! I liked how the difficulty increased over time as more mushrooms types were introduced. The SFX were very satisfying too. "Pop" :smile: Great work!
feor
14. Jan 2023 · 21:32 UTC
Super impressed on the technical side with the procedural generation of new mushrooms, especially for a compo! Sometimes they look a bit too similar, but then again, that's also the danger in real life haha. The gameplay is simple but works well, but honestly I replayed it a few times just to see what kind of mushrooms were possible to generate. Great title as well.
Raphytator
15. Jan 2023 · 18:29 UTC
![screenshot-2023-01-15 19_28_12.png](///raw/8d8/d4/z/567d6.png)

Fun little game made with a framework I love, passed a good time. Good work =)
F1Krazy
16. Jan 2023 · 17:43 UTC
This is a fun little game! The procedurally-generated mushrooms are a great touch for a Compo game and add serious replay value, while the steady stream of new mushrooms provides a natural difficulty progression. I only made it to four pages before tripping myself up and losing but I'm sure I can go a lot further than that, which is the feeling you want when finishing a game like this. Good job!
Szieberth Adam
17. Jan 2023 · 19:07 UTC
Very good game. One of my favourite LD52 game until this point! :clap:
Adam Konig
20. Jan 2023 · 06:24 UTC
Great vibe great entry very polished and clean and snappy. Loved it!
arzi
20. Jan 2023 · 09:37 UTC
It's definitely a unique game! At least in the beginning the edible and poisonous mushrooms were maybe too distinguishable by color, i.e. the poisonous ones were always black and white, so it became a bit mechanical.
StormCat
21. Jan 2023 · 00:34 UTC
Really cool game! I love all of the different mushroom varieties and the simple but effective animations for them. It's a super well polished game that was testing my memory skills for sure. The mushrooms being randomly generated was also pretty amazing, I'm majorly impressed you managed to do that in 2 days.
Overall a very good game.
Thoastbot
22. Jan 2023 · 11:48 UTC
Sweet game, easy to understand, love the generated Mushrooms and Names (considering they are generated) ^^
The difficulty feels great, ramps up slowly, ain't too punishing, great memory game!

Only point, for me with a qwertz-keyboard, the z/x key setting was a tiny bit annoying - in a game like this its really not too bad even tho i'm sure i would have poisoned two less ppl with better key mapping xP

Overall i really enjoyed my time here :3
🎤 TerraCottaFrog
22. Jan 2023 · 16:32 UTC
@thoastbot That's a really good point, shocked that slipped my mind

I'll try to keep the keyboard mapping stuff in mimd of the future.

Thank you!
Szieberth Adam
22. Jan 2023 · 21:06 UTC
Yes, QWERTZ here too. I handled it without mentioning. Good point though.
Flauschzelle
27. Jan 2023 · 16:37 UTC
Very cool, I like how it gets more and more challenging, until the edible and the poisonous mushrooms look almost the same...

The keys didn't work as described for me though, I could only use X and Z, which are kind of awkwardly placed on my (QWERTZ) keyboard, and the A and B keys didn't do anything. Would have liked to have configurable controls.

![Bildschirmfoto 2023-01-27 um 17.28.39.png](///raw/e32/e/z/56d7a.png)
🎤 TerraCottaFrog
27. Jan 2023 · 19:01 UTC
@flauschzelle Controls and documentation of them are definitely an oversight!

A and B are for gamepad controls! I definitely did not make that clear in-game