FleshShot Plus by Retrisma

[raw]
made by Retrisma for Ludum Dare 52 (JAM)

graphic.png

mainchar_run.gif In this game, you play as the guy.

You shoot the invading geometric shapes who are coming for you. You harvest their organs.

With the organs you can buy and place support towers to boost your antiviral capabilities. mainchar_run.gif Controls:

WASD - Move

Left Click - Shoot, Choose Towers, Heal Small Towers

Q - Place Tower

E - Enter Big Tower mainchar<em>run.gif Created in 72 hours for Ludum Dare 52. mainchar</em>run.gif David Van Hise (@retrisma) - Programming, Design

Thomas Ward (@mm2wood_mid) - Music, Sound Effects, Design

@gunturtle - Character Art, Animation

Cole Spitzner - Additional Art

Meghan Slate - Additional Art

Jack Scherban - Concept, Playtesting

Ben Kobrak - Concept

Ratings

Given 8🗳️ 8🗨️

Feedback

MistaGiggles
09. Jan 2023 · 21:52 UTC
Interesting concept, but feels nearly impossible once they start attacking more than one tower.
Like the fun artwork though, interesting spin on the theme
![5555b[1].gif](///raw/547/14/z/55a51.gif)
anoushcat
09. Jan 2023 · 22:32 UTC
Think we got a similar idea haha!
It was a bit hard for me but I liked the general mood.
I love "the guy"!
picross
11. Jan 2023 · 02:39 UTC
I love this guy ![55a51.gif](///raw/5a6/c2/z/560bd.gif)
Game took me a bit to figure out but it's fun! You should probably include some screenshots somewhere tho!
zactyl
18. Jan 2023 · 00:35 UTC
Hey, liked playing as the guy ![5555b.gif](///raw/f1a/1/z/56984.gif) I managed to make it as far as wave 6, and then it would be pretty difficult to handle attacks on several different towers. Being able to put down the different towers to buff my stats was pretty fun, especially the way it would be specific to a sector. Unfortunately, I think it mostly meant that I would build the same set of towers three times instead of configuring each sector to have different advantages. Also there were a couple times that some of the options added were the same as the default options, which would be helpful if there was a limit or an increasing price or something that meant having a fresh version would have advantages, but it sort of felt disappointing that I didn't get a new cool ability. The abilities were all pretty cool too. I don't know if I saw all of them, since even on my last playthrough I saw new ones I hadn't seen before, but I like that building multiple towers would increase the potency of the effect. Making huge bullets made my day. Thanks for uploading!
bentglasstube
18. Jan 2023 · 06:45 UTC
Interesting take on a tower defense sort of game. I really liked the character, what a strange little guy. The mechanics were kinda simple but still engaging. As others said, it's a bit too difficult (as in it feels a little unfair) when they attack multiple zones, since you don't have much of a way to engage them.
Honey Pony
19. Jan 2023 · 22:03 UTC
Like others, I had a lot of difficulty trying to survive the later rounds. I got to round 6 a couple times but I cannot seem to survive it.

One strategy I tried using to perhaps buy some time was to just put as many upgrade towers as possible in the way of the central tower. This seems like it might help, as it should distract the enemies, but it ultimately wasn't enough for me to be able to get past round 6.

I am curious how far is known to be possible -- e.g. how many rounds did you get through while playtesting? It seems possible that I am missing something about possible strategies.

But as it stands, I don't see any real way to win against these larger groups of guys. The specific problem seems to be that it takes a long time to move between the different towers, and so inevitably there will be enemies that reach one of the towers and damage it. In particular, my thinking is that if I leave tower A to go to tower B, even if I have killed all the enemies that are current at tower A, the round-trip time to get to tower B and back will be long enough for some enemies to show up and start doing damage -- but if I don't even try to go to tower B, then the enemies will do damage to tower B, of course.

I do like the novel tower defense mechanics, though. Having towers just be upgrades is an interesting twist, and I think it adds depth for them to also act as enemy distractions, even if I couldn't use that mechanic super effectively.

The upgrades themselves are fun, and it was nice trying several of them out over the course of my different runs.

And, the overall combination of the player being able to shoot while moving around, and being able to shoot in the towers -- while those towers are at the same time the object to defend -- it's an intuitive set of mechanics to learn, and they all reinforce each other nicely. It also seemed like perhaps the tower upgrades were affecting the player's own shooting while in range, which is cool.

I quite enjoyed the music, especially the music that plays during the enemy wave.
Sheng Mai
20. Jan 2023 · 07:39 UTC
The villain playing is really fun, serious but very cute, but after I die press r to resume the meeting there are two music together to bombard me (the first time I play and the second time the music will overlap), will be a little noisy, I hope to change. Very novel idea, looking forward to future updates!
DaivyIsHere
26. Jan 2023 · 09:19 UTC
My guy is weird looking but kinda cute. Reminds me of some old game from back in the days. FUn and great entry from you!
Natiki
27. Jan 2023 · 18:46 UTC
I had a difficult time playing but still had fun. I think I had such a hard time cause I got distracted by the guy... he's just so perfect ![theguy.gif](///raw/ae1/d4/z/56d92.gif)![theguy.gif](///raw/ae1/d4/z/56d92.gif)![theguy.gif](///raw/ae1/d4/z/56d92.gif)