VR Farm Life by FlyingKaida

This is my first project for both Unity, and VR! It was a fun project. However I wasn't expecting as much of an issue when finally ported to the VR after building. I fixed the jittering by a LOT. However there is still a little.
Future work: 1) Port pre-fixed and better atmosphere for the pc for my Jam build 2) redo map to better accomadate oculus. 3) set farming to more time based farming (those three short days were such a hurdle!) 4) Eventually a town and townsfolk 5) buy seeds and sell crop. 6) More!
Aside: Being my first ever unity and vr project! I had so much fun and learned a lot! I will be taking all that I learned into Ludum Dare 53! But oof, I had not realized I would have needed a special developer's account for Oculus, on top of the base account. And of course the site to sign up for that goes down RIGHT as I'm trying to build the project. Oh well. It was fun and I had a blast!
Also being the first, it is a little jittery even after reducing the FOV by alot, and cutting down on trees and grass. I will be working on releasing this to a pc build as well as a webgl not using a VR. I'll try to have that available asap. I went into this jam wanting to build a vr game, and learn unity and vr dev! How great is that!?
| Link | https://flyingkaida.itch.io/vr-farm-life |
| Original URL | https://ldjam.com/events/ludum-dare/52/vr-farm-life |
Ratings
| Given | 12🗳️ | 17🗨️ |
If you make other builds like WebGL and Windows you can repeat the same link with different types, like I did with my game (which has the same url for both "Web" and "NES")
I'd love to build for WebGL but sadly the controls used to capture the hands and headset aren't able to be ported. I am planning on making a windows release, but I'll be using a script to match those interactions and map them to the mouse/keyboard and unlikely to be able to be in webgl.
Anyway, congrats for being brave enough to do VR in Game Jam for the first time and getting so far with it!