The Harvester by flanne
Harvest the souls of your enemies to steal their skills! This a turn-based strategy game.
Controls
WASD/Arrow Keys - Move
Space - Harvest
1/2 - Use skills
Mouse Click - Click buttons to use Harvest/Skills
| Link | https://flanne.itch.io/the-harvester |
| Original URL | https://ldjam.com/events/ludum-dare/52/the-harvester-1 |
Ratings
| Overall | 103th | 3.964⭐ | 30🧑⚖️ |
| Fun | 190th | 3.732⭐ | 30🧑⚖️ |
| Innovation | 127th | 3.768⭐ | 30🧑⚖️ |
| Theme | 276th | 3.911⭐ | 30🧑⚖️ |
| Graphics | 99th | 4.304⭐ | 30🧑⚖️ |
| Mood | 76th | 4.093⭐ | 29🧑⚖️ |
| Given | 6🗳️ | 21🗨️ |
Love the pixel art!
The character you play as also reminds me a lot of Thresh from League.
I encountered some resolution/graphic issues when playing on full screen where things would go off-screen. Is the grid intentionally smaller and not taking up more space? (Or am I just not good enough and the grid expands in later rounds :D ?)
Great job!
one thing - the prompt about removing the soul is very sneaky now, you can die if you follow the instructions because removing soul takes a turn (sometimes you have to dodge). Maybe it should be more obvious its not 'required'. Or removing soul shouldnt take a turn.
It feels like a turn based game and i kinda got confused because i can avoid attacks real time. Great effort
I also liked the fact that the enemies could hurt each other! Makes for some pretty strategical decisions. Would definitely love to see this get expanded to a full game introducing more skills and perhaps more skill slots! But for a game made in only 3 days, this definitely suffices... Great work, Loved it!
I only see two or three clear improvements, and i assume it has been as usual a time constraint.
1. it would be nice to see the cooldown on my abilities
2. it's not very clear that a round is over and whose turn it is. Looks like there is a small delay between movement and changing the numbers, and no sound. Maybe the UI could move back a little or "grey out", or the field could change in color to indicate whose turn it is.
3. sometimes i expected the enemy to strike me when moving next to them as they had no cooldown - only for them to do nothing. I assume this is because you have to move first for them to make a movement decision, but then you don't want them to strike you without ever indicating it first and giving you a chance to make a move first. Tricky, not sure if and how this can be improved.
Great job :)
The one control that's really important that isn't listed is right click, for cancelling an action and deciding to just move instead. Also between rounds when it says "press any key" I had to switch to another app and back every time. But yeah those are minor issues and expected in a jam game.