Arachnoid by nicotuason
You are the Arachnoid. No facility can hold you. Soon the people up above will know your terror.
CONTROLS:
1. WASD / Arrows to move
2. Hold Left-mouse to aim and release to jump
CONTROLS:
1. WASD / Arrows to move
2. Hold Left-mouse to aim and release to jump
| Play (Flash) | http://www.nicotuason.com/LD33/ |
| Source | http://www.nicotuason.com/LD33/nicotuason_LD33.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=21669 |
Ratings
| Coolness | 59% | 3 |
| Overall | 3.90 | 47 |
| Audio | 3.44 | 146 |
| Fun | 3.79 | 72 |
| Graphics | 3.74 | 177 |
| Humor | 2.41 | 593 |
| Innovation | 3.62 | 123 |
| Mood | 3.63 | 107 |
| Theme | 3.88 | 160 |
Sweet graphics, mood (by music) and gameplay.
Really enjoyed to this game, i love the spiders!
ps. I AM FREE! :P
The difficulty level is good and some "level" are a bit tricky, it's fun.
Good job !
Great, simplistic set of mechanics that's intuitive and is fun. The sounds are great, the game plays well. Things all react as expected, which is a great thing.
The only gripe I really would have is that moving around corners is almost impossible when it should be easy, but that's a physics engine thing.
Great stuff! :)
Keep it up!
Good Job !
LET THE PEOPLE UP ABOVE KNOW MY TERROR!
This was a lot of fun to play, the level design flowed nicely and I got a great feeling of power from controlling the monster (especially dropping down on guards from above). My only gripe about controls, was that the mouse seemed to be unlocked and dragging to jump would sometimes take it out of the window. This is something I bring up because had an unlocked mouse in my own web build and it made controlling very difficult.
It might've also been cool to be able to take out an armed guard by just touching them, especially in situations when you land right next to one, but have to jump again to take him out.
Awesome entry overall! Would love to see more of this.
the game, level design, and everything is great excepted the gameplay. It's a good gameplay, but it's somehow hard to control and not really... "smooth"? Let's say not really precise, which sadly make the game a little more frustrating than it should be. When you die, you don't blame on random or on yourself, you blame the game play, which makes the game hardly as fun as it could be. Great job, thought!