Harvest Heist by 3ggplant

[raw]
made by 3ggplant for Ludum Dare 52 (COMPO)

Controls: Arrow keys to move. Eat watermelons to stay alive, and avoid the arrows from the scarecrows. You can run into scarecrows to kill them. The game ends if you get hit by an arrow, or fail to eat a watermelon before the bar at the bottom of the screen empties out.

Note: The WebGL build is missing some terrain details due to shader issues. Please download and play the Windows build if you can.

preview.png

Ratings

Overall 323th 2.795⭐ 24🧑‍⚖️
Fun 285th 2.841⭐ 24🧑‍⚖️
Innovation 332th 2.238⭐ 23🧑‍⚖️
Theme 261th 3.182⭐ 24🧑‍⚖️
Graphics 265th 3.068⭐ 24🧑‍⚖️
Audio 258th 2.5⭐ 23🧑‍⚖️
Humor 226th 2.278⭐ 20🧑‍⚖️
Mood 298th 2.625⭐ 22🧑‍⚖️
Given 34🗳️ 23🗨️

Feedback

Dev_314
09. Jan 2023 · 02:24 UTC
Nice! I played the web version but still thought the graphics were good! Some fun models that overall fit well together. The game-play was much more challenging than I would have thought, but that's cause that timer really goes down fast! There seemed to be a point between my first few games where nothing was spawning, but that might be due to my computer (potato). Overall I enjoyed it!
LDJam user 280509
09. Jan 2023 · 02:36 UTC
Had good fun fighting against the scarecrows! Good game!
And the cute graphics reminds me of my Nokia 5230 LOL.
The hp disappears too fast to penta kill for the a recover time after attack which is a reaally NICE DESIGN!

I got trouble finding the generated enemies and melons. I think at least one of the two should be less random.

Since watermelons are to be harvested, it might be better to have an about 5-second growing time after the watermelons can be found before they can be eaten.
LDJam user 280509
09. Jan 2023 · 02:41 UTC
@dev-314 I think it's not due to your computer since mathmatically it WILL happen when things are too random - they might easily be generated all togwther in some far corner if they were just RNG.
LookLeftStudio
10. Jan 2023 · 14:26 UTC
I really enjoyed the graphics. The grass is nice, and the effects of the falling leaves is really cool. I also really like how knocking over the scarecrows is a risk because it stops moving you for a second. It's a fun slightly addictive game that makes you want to play again for a better high score.
Antti Haavikko
10. Jan 2023 · 14:35 UTC
Almost made it to a minute...

![Screenshot 2023-01-10 at 16.16.43.png](///raw/1e4/3/z/55e66.png)

So it's very frustrating really. Dodging the shots is basically just up to luck and sometimes the watermelons just can't be found in time. Died several times without finding a single melon.

Kicking the scarecrows felt weirdly random too. Sometimes they just got their shot off without any warning so I guess the tactic is to only go for them right after they've shot. And you weirdly get stuck there for a while too which makes you vulnerable another scarecrow attacking you while doing so. But you lose too much time doing so as you pretty much constantly need to be on the prowl for the watermelons.

Seeing the shots is pretty difficult and I'm not even red/green colorblind. And the shots move so fast that it's really difficult to dodge them on reaction. Their hitboxes seem too big too and it makes very difficult to estimate how much you'll need to dodge. And the fact that they shoot even from off screen and sometimes in random directions doesn't really make it any fairer.

Also a quite weird design choice to have the player position etc not reset on retries. Sometimes you can just already have an arrow coming right at you when you start.

Anyways, good job! 👍

Some more tries later, needed to beat that minute marker at least...

![Screenshot 2023-01-10 at 16.34.37.png](///raw/1e4/3/z/55e75.png)
kr0k
13. Jan 2023 · 20:15 UTC
Good result for the compo duration. Didn't ran into any severe bugs!
Sibi
13. Jan 2023 · 21:04 UTC
Really engaging core mechanic for such a simple game! The game just needs a banger soundtrack and maybe some offscreen indications of where everything is to feel less random.
LDJam user 279233
13. Jan 2023 · 23:07 UTC
Fun game! I liked the core mechanics and your 3d models :)
Wendel Scardua
15. Jan 2023 · 14:42 UTC
![Captura de tela 2023-01-15 113407.png](///raw/bdb/1/z/567b8.png)

Some things I missed: some way to know where enemies are when they are too far away from the screen, something to avoid enemies from spawning right besides the player, and this is a selfish thing but I wish the game accepted WASD besides the arrow keys (my laptop's arrow keys are too small 😅)
someone
18. Jan 2023 · 22:44 UTC
Decent graphics, not sure what the player was supposed to be though.
Dodging shots mostly felt more like luck than anything.
JuanRod707
19. Jan 2023 · 09:47 UTC
Simple and fun, good work. I like the concept of stealing other farmer's harvest, maybe add a mechanic where watermelons don't just pop up, but actually grow in place.
brainles etertainment
20. Jan 2023 · 19:01 UTC
Good looking game with catchy and pretty innovative gameplay. Something like reverse-tower-defence. My best time is 29.066 :). You seeded a nice game, I wondering what you will harvest!
Matthew Lie
22. Jan 2023 · 13:59 UTC
Funny game. The only thing missing is the same cheerful music
yetanother
25. Jan 2023 · 01:26 UTC
Love those kind of game, it remind me of all the times I use to spend on kongregate and newsground.
The arrows are sometimes hard to sea, maybe making them bigger of having the trails more visible.
Nice game!