The organ trees by elFlashor
Harvesting not fruits and vegetables, but... organs...?
A roguelite organ fest where you grow trees from your fallen enemies' organs, then harvest the result for more money, more power, more... blood?
Unlock tools that allow you to fertilize the dead body's organs, so they can grow into healthy meat trees! ^^
Your best friend is the store, shown upon dying! All the cool kids use the store.
Controls:
- Arrow keys/WASD to move
- space/mouse click to attack
- E to interact
- Use your mouse during the harvesting interface to select tools, and interact with the organs.
Fertilizing tutorial
When opening the body fertilizing the first times, you will see this message:
But fear not! All you have to do is die, and you'll get to the store where you can buy tools, like this one:
This will open the full fertilizing interface:
At first all actions will shown as question marks:
You can experiment and try, but if you're feeling less adventurous, look for some knowledge book upgrades, like these:

As for actual "fertilizing": red organs are broken and cannot be used anymore, green ones are "validated"

And validated organs will make the body grow into a tree once you're done with it!
Protect these are they are very valuable!
When fully grown, interact with them to gain precious money to unlock more upgrade!

I had planned an overarching goal, an ending boss, something like that, but didn't have the time, since I started on the saturday and basically lost a day... (there is still a slight chance of a big baddie spawning though, watch out!)
Didn't make the cut (due to time)
- Harvesting on bodies that save their data when you leave to come back to it a bit later (sorry :()
- A final boss (something to end the game, to avoid that neverending loop as it is right now)
- More enemies variety
- A tutorial! And clearer harvesting UI.
- Sound
- Animations, transitions...
- Pause menu, main menu, settings, all that...
| Link | https://elflashor.itch.io/organ-trees |
| Original URL | https://ldjam.com/events/ludum-dare/52/the-organ-trees |
Ratings
| Overall | 659th | 3.091⭐ | 35🧑⚖️ |
| Fun | 563th | 3.091⭐ | 35🧑⚖️ |
| Innovation | 347th | 3.394⭐ | 35🧑⚖️ |
| Theme | 580th | 3.424⭐ | 35🧑⚖️ |
| Humor | 394th | 2.917⭐ | 32🧑⚖️ |
| Mood | 621th | 3.048⭐ | 33🧑⚖️ |
| Given | 65🗳️ | 49🗨️ |
And the looping back/starting over when you spend points bit was also a bit disorienting, like it just threw you back into that screen at some seemingly arbitrary moments?
I like the idea though!
Just wish the bit with using tools was a little more fleshed out/going to the "shop" was less disorenting, though the billboarded sprites looked pretty slick :)
Good work! (and sorry to hear you lost a day!)
But thanks for playing, and I hope you still had a little bit of fun with it! :)
There is more to be done for a fighting system in this game.
There is no way to predict incoming attacks, and too little instruments in players hands to make fights (which are the biggest gameplay part) into something really exciting.
Would like to see how this game will evolve in time because I think it has a great potential. Keep up the good work.
Thanks for playing!
But thanks for playing and thanks for the feedback!
Really really great feeling on the graphics about the scenes combining with the camera movement. indeed not enough tut and having no sound to build up the mood drive player's passion out quickly. but can see a lot of potential and the heart/effort you put into this game :)
Thanks for playing and thanks for the kind words!
@xandruher Being stressful was the intended idea behind the operations part, so in a way I'm glad it worked :D But yeah, you're probably right that it could be nice to have a bit of a breather from time to time for that... Thanks for playing!
Thanks :)
I'm also glad i'm not the only one with organ haversting :D And I wondered a bit how to implement mini games to remove the organs and finally did just a drag and drop. I really like your take on this. Good job !
A youtube video would be nice, but a new version with something understandable right away would be even better :smile:
Like already mentioned, it would be better to not have to start again each time we quit the UI.
I also didn't understand the difference between harvesting a stomach or a bowel. Do you earn more money?
I plaid until I got a bug. I was stucked on that screen after buying an upgrade, I believe it was the knockback one:

Thanks again!
I really liked the art and scene design. The 2.5d sprites almost felt like a toybox, which added a sense of playfulness to the whole thing. I also think that the balance of fighting and harvesting was nice, since it created a sense of urgency to the surgery task.
I do think that the progression could have used some tuning. For example, I bought all the basic tools (I thought) and every knowledge book, and still I was lacking some skill to harvest organs? Maybe I missed something really obvious, but it seems to me like you should have helped the player get to the second half of your game much sooner! What was I missing?

A few other things needed just a bit of polishing, like the movement felt very slippery (like ice skating). So while it was fun zipping around (weeeee), it didn't quite help me fight better. Also, some warning when enemies are spawning, as they can spawn just about on top of you.
Edit: I spent a little longer, bought a few more things. THEN I actually read your tutorial, and realized I could have had a better start :) One thing I noticed by comparing my screenshot, though ... am I supposed to have the grabby tool?

Once I used the pouch to harvest intestines, and grew some organ trees, the game got a lot more interesting. So anything you can do to get your player there faster might be better! But it depends on what your vision is, not necessarily mine :)
@hawkin Thanks for the detailed feedback! Indeed the lack of clarity on what exactly you're supposed to do during the harvesting makes it hard to project yourself into the state of mind of "I jus need to wait to have enough money to buy the proper tools". I should probably have unlocked a basic "harvesting" tool right off the bat, or almost, like after the first round. But thanks for sticking around! Obviously more polishing would have been nice, but well 😅 I'll probably do a v2 just to be able to adress this, and speed up the loop, indeed! Thanks for playing!