RoadGame by dzolkin
The goal of the game is to catch the bus in 10 seconds. This is my first game.
Update 1.1
Fixed a bug where you managed to get on the bus but the train killed you.
Added loading screen.

| Link | https://zolkins.itch.io/road-game |
| GitHub | https://github.com/zolkins/RoadGame |
| Original URL | https://ldjam.com/events/ludum-dare/51/roadgame |
Ratings
| Given | 48🗳️ | 38🗨️ |
Good job for the first time! Nice art and simple classic mechanic!
1. I think the ‘git’ link is currently not the right one: the URL is that of the present page
2. given the loading screen, was the game made using Godot? :)
3. controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled
4. agreed with ChrisGauthier about the white little ghost (also happens when out of time :p)
5. great that the countdown only starts upon moving! :)
6. caught that bus after a few tries! Totally agree with ChrisGauthier once again about the *Frogger* vibe (… although I am not even sure I ever properly played *Frogger*!)
7. oh, score goes down by one unit if you lose! :o Or is it resert to zero every time? Anyway, I think some high score feature would help the player keep track of his success. (a bit later: the score does get reset to zero)
8. caught that bus again (on my ‘next first’ try!); ah, you have to go to its *door / front*, merely touching it is not enough!
9. moving leftward between the bus and the train: I notice this is really programmed in perspective instead of merely checking visual 2D collisions, which is nice :)
10. hit when I had a score of 3! :o
**Takeaway:** a cute and addictive little *Frogger*-like! It already works well, although some additional features such as a high score and even more randomisation (and later with more time, more levels and mechanics) would make it even more engaging. The graphics are cute and have a good general aesthetic (although some cars have a more marked pixelation level that larger vehicles?), and it would have been even more lively with (cute) sounds. I also think that the theme’s gameplay incorporation is classic, but I like how it has an implicit story connection with how you need to get the bus fast. X)
Very nice for a first game! You can now either extend it, or explore different game routes — or both. :)
1. Yes, you are right, I mixed up the links. Now it's good
2. Yes, he is the one. I used Godot.
3. I didn’t even think about it, I’ll definitely take it into account next time.
4. I'm glad you liked it. : 3
5. In fact, the timer starts when you "get up" from the bench.
10. My record is also three.
I am very pleased that you gave your time to my game. In fact, there were still a lot of ideas, but I didn’t have time to implement them, for example, as MisterJBro(@misterjbro) noticed that it would be nice if the cars drove from different sides of the road, there were plans for implementation, so that the train would randomly change direction.
It was also originally planned that the cars would move within their lanes, but as it turned out it was too easy, because of this I removed it, but now I would add a choice of difficulty level, since the game is too difficult, Matt Ravenhall mentioned this (@matt-ravenhall).
It was an extremely interesting first experience, at first I didn’t even know where to start, but then so many ideas piled up that, as I wrote earlier, I didn’t have time to implement them all. I plan to finish the game by adding menus, sounds, finalize the game with visual effects and details.
Thanks again to everyone who tried my game, and thanks to those who are now trying to score more than 3 points.
P.S I think no one has scored more than three points in the first version.
upd: My teacher set a new record that I know about, 5 points.
I think the cars are too fast, although I got around that by going to the left corner of the screen, and from there, there's more time to cross until the cars arrive.
It would also be nice if you saved the score after death.
The graphics are nice, but I miss the sound.